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<blockquote data-quote="mrrockitt" data-source="post: 7466072" data-attributes="member: 6879847"><p>I have expanded the weapon, armour and item lists available to my players too. Can understand how 5e makes it much simpler for beginners but I liked the variation allowed in earlier versions.</p><p></p><p>Main reason I did this is because my players are visiting a large city (Bards Gate - Frog God Games) and it seems really boring if everyone basically sells the same thing! So I have offered many variations on weapon types and materials, many are purely cosmetic but adds to the immersion I feel. So much more interesting for players if they have to explore the city to find the one merchant from the other side of the world who is the only merchant in a 1000 miles to sell a Katana for example!</p><p></p><p>I used various sources from the DM's Guild and other places and also adapted stuff from the Pathfinder Ultimate Equipment guide but really like some of your ideas too.</p></blockquote><p></p>
[QUOTE="mrrockitt, post: 7466072, member: 6879847"] I have expanded the weapon, armour and item lists available to my players too. Can understand how 5e makes it much simpler for beginners but I liked the variation allowed in earlier versions. Main reason I did this is because my players are visiting a large city (Bards Gate - Frog God Games) and it seems really boring if everyone basically sells the same thing! So I have offered many variations on weapon types and materials, many are purely cosmetic but adds to the immersion I feel. So much more interesting for players if they have to explore the city to find the one merchant from the other side of the world who is the only merchant in a 1000 miles to sell a Katana for example! I used various sources from the DM's Guild and other places and also adapted stuff from the Pathfinder Ultimate Equipment guide but really like some of your ideas too. [/QUOTE]
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