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Community
General Tabletop Discussion
D&D Older Editions
Weapon Sizes must die in 4E
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3764509" data-attributes="member: 11760"><p>Why have weapon size rules at all, then? Just say "no, dude, you're not an ogre. Give it up."</p><p></p><p></p><p>Yeah, because the idea of getting upgrades off the bodies of the fallen is WAY out of the mainstream for D&D.</p><p></p><p></p><p>Re-read the thread: Halflings and gnomes (and half-ogres, for that matter) will either get the lion's share of gear, or next to no gear, unless the DM contorts the game world to provide gear for everyone, or provides Halaster's Used Weapon Emporium for them to trade things in at.</p><p></p><p>How is the game improved by saying "sorry, Frodo, you chose to play a small character. Enjoy the masterwork small shortsword you'll be using for the next eight levels."</p><p></p><p></p><p>Hooray?</p><p></p><p></p><p>And it's entirely bizarre that they decided to skip hit points and armor class and a hundred other illogical things in D&D to jump on the huge problem of weapon sizes to impose realism at last.</p><p></p><p>D&D is an inherently stylized game. If you're looking for gritty realism, this is the wrong place.</p><p></p><p></p><p>And since no one but a complete idiot would use a differently sized weapon in 3.5, unless they're playing a highly cheesy race or have a highly cheesy feat, the rules might as well not exist anyway. The DM just has to say "no," and move on.</p><p></p><p>The 3.5 weapon rules are a whole lot of verbiage dedicated to giving a rationale for saying "no," when people on this thread have adequately demonstrated that weapons of different sizes wouldn't be easily used by different sized creatures anyway. They smack of someone in a position of high authority at WotC having a personal bugaboo over the old rules and, despite it not being a real problem, decided to fix it anyway.</p><p></p><p>Again, how is the game <em>better</em> under the new rules? And if you say you want realism, be prepared to make some wholesale changes in the game, because this is just the tip of the iceberg.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3764509, member: 11760"] Why have weapon size rules at all, then? Just say "no, dude, you're not an ogre. Give it up." Yeah, because the idea of getting upgrades off the bodies of the fallen is WAY out of the mainstream for D&D. Re-read the thread: Halflings and gnomes (and half-ogres, for that matter) will either get the lion's share of gear, or next to no gear, unless the DM contorts the game world to provide gear for everyone, or provides Halaster's Used Weapon Emporium for them to trade things in at. How is the game improved by saying "sorry, Frodo, you chose to play a small character. Enjoy the masterwork small shortsword you'll be using for the next eight levels." Hooray? And it's entirely bizarre that they decided to skip hit points and armor class and a hundred other illogical things in D&D to jump on the huge problem of weapon sizes to impose realism at last. D&D is an inherently stylized game. If you're looking for gritty realism, this is the wrong place. And since no one but a complete idiot would use a differently sized weapon in 3.5, unless they're playing a highly cheesy race or have a highly cheesy feat, the rules might as well not exist anyway. The DM just has to say "no," and move on. The 3.5 weapon rules are a whole lot of verbiage dedicated to giving a rationale for saying "no," when people on this thread have adequately demonstrated that weapons of different sizes wouldn't be easily used by different sized creatures anyway. They smack of someone in a position of high authority at WotC having a personal bugaboo over the old rules and, despite it not being a real problem, decided to fix it anyway. Again, how is the game [i]better[/i] under the new rules? And if you say you want realism, be prepared to make some wholesale changes in the game, because this is just the tip of the iceberg. [/QUOTE]
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