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Weapon Sizes must die in 4E
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<blockquote data-quote="KarinsDad" data-source="post: 3764595" data-attributes="member: 2011"><p>I don't mind the 3.5 weapon size rules, but I do think they can be simplified:</p><p></p><p>Normal weapon damage plus size modifier.</p><p></p><p>So, a Halfling Sized Longsword would do D8-1, a Human Sized Longsword would do D8, an Ogre Sized Longsword would do D8+1, and a Colossal Dragon Sized Longsword would do D8+8.</p><p></p><p>Large sized creatures already get good sized damage bonuses due to strength, so I really do not see the need to have a table lookup for the base weapon damage.</p><p></p><p>Granted, the damage would not be the same with this type of system, but it would be fine. A colossal gold dragon using a greatsword (if allowed) would do 2D6+27 instead of 8D6+19. Sure, it's 34 average points of damage instead of 47, but when modeling a damage system where a single swing of a greatsword from a colossal sized dragon should kill any human hero with a single swing and one is modeling a system where that is not going to occur, it doesn't really matter if it is 30+ damage or 40+ damage.</p><p></p><p>This could drastically simplify bites, claws, etc. as well. Course, it might force a remodel of hit points (i.e. no longer a need for D12 PCs, D4 through D8 might be sufficient per level).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3764595, member: 2011"] I don't mind the 3.5 weapon size rules, but I do think they can be simplified: Normal weapon damage plus size modifier. So, a Halfling Sized Longsword would do D8-1, a Human Sized Longsword would do D8, an Ogre Sized Longsword would do D8+1, and a Colossal Dragon Sized Longsword would do D8+8. Large sized creatures already get good sized damage bonuses due to strength, so I really do not see the need to have a table lookup for the base weapon damage. Granted, the damage would not be the same with this type of system, but it would be fine. A colossal gold dragon using a greatsword (if allowed) would do 2D6+27 instead of 8D6+19. Sure, it's 34 average points of damage instead of 47, but when modeling a damage system where a single swing of a greatsword from a colossal sized dragon should kill any human hero with a single swing and one is modeling a system where that is not going to occur, it doesn't really matter if it is 30+ damage or 40+ damage. This could drastically simplify bites, claws, etc. as well. Course, it might force a remodel of hit points (i.e. no longer a need for D12 PCs, D4 through D8 might be sufficient per level). [/QUOTE]
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