Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Specialization as a Class Feature
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Viktyr Gehrig" data-source="post: 2520976" data-attributes="member: 9249"><p>Last week or so, Nifft has been needling me about my House Rules-- mainly because some of my rules changes expose one of his pet peeves in the RAW, that of class features being disguised as spells or feats.</p><p></p><p>Figured one of the easiest to fix would be the Fighter-- it's normally a purely feat-based class and there are frequent complaints that there are no reasons to play a high-level Fighter. Also, other d20 games often use some form of Weapon Specialization as a class feature-- from the Elite Trooper in <em>Star Wars</em> to the Soldier AdvC in <em>d20 Modern</em>.</p><p></p><p>So, here goes:</p><p></p><p>Fighters get Weapon Focus in the weapon (or weapon group, if you're using Group Proficiencies) for free at 1st level.</p><p></p><p>Fighters have a class ability called Weapon Specialization, which they first gain at 4th level-- they automatically gain the benefits of the Weapon Focus feat chain for the weapon they picked at 1st level.</p><p></p><p>You could also make this more flexible by extending the benefits to any weapon the Fighter takes Weapon Focus for. (Not very common for a Fighter to use more than a single type of weapon at a time-- it's not a stacking benefit.)</p><p></p><p>One way this could work would be:</p><p></p><ul> <li data-xf-list-type="ul">5th level: Weapon Specialization</li> <li data-xf-list-type="ul">9th level: Improved Critical</li> <li data-xf-list-type="ul">13th level: Greater Weapon Focus</li> <li data-xf-list-type="ul">17th level: Greater Weapon Specialization</li> </ul><p></p><p>You could also bump the bonuses to odd levels, when Fighters don't normally gain other benefits. This makes Fighter a little more like more recent classes which endeavor to provide some kind of benefit at each level, and makes the progression a little more orderly.</p><p></p><p>These could be rearranged to taste, though I'd recommend a fixed progression. Improved Critical isn't normally Fighter-exclusive, but if I were turning it into a Fighter class feature, I'd probably restrict access to it.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2520976, member: 9249"] Last week or so, Nifft has been needling me about my House Rules-- mainly because some of my rules changes expose one of his pet peeves in the RAW, that of class features being disguised as spells or feats. Figured one of the easiest to fix would be the Fighter-- it's normally a purely feat-based class and there are frequent complaints that there are no reasons to play a high-level Fighter. Also, other d20 games often use some form of Weapon Specialization as a class feature-- from the Elite Trooper in [i]Star Wars[/i] to the Soldier AdvC in [i]d20 Modern[/i]. So, here goes: Fighters get Weapon Focus in the weapon (or weapon group, if you're using Group Proficiencies) for free at 1st level. Fighters have a class ability called Weapon Specialization, which they first gain at 4th level-- they automatically gain the benefits of the Weapon Focus feat chain for the weapon they picked at 1st level. You could also make this more flexible by extending the benefits to any weapon the Fighter takes Weapon Focus for. (Not very common for a Fighter to use more than a single type of weapon at a time-- it's not a stacking benefit.) One way this could work would be: [list][*]5th level: Weapon Specialization [*]9th level: Improved Critical [*]13th level: Greater Weapon Focus [*]17th level: Greater Weapon Specialization[/list] You could also bump the bonuses to odd levels, when Fighters don't normally gain other benefits. This makes Fighter a little more like more recent classes which endeavor to provide some kind of benefit at each level, and makes the progression a little more orderly. These could be rearranged to taste, though I'd recommend a fixed progression. Improved Critical isn't normally Fighter-exclusive, but if I were turning it into a Fighter class feature, I'd probably restrict access to it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Specialization as a Class Feature
Top