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General Tabletop Discussion
*Dungeons & Dragons
Weapon Specialization?
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<blockquote data-quote="steeldragons" data-source="post: 6033568" data-attributes="member: 92511"><p>This actually brings up an intriguing issue that I've been working on/thinking about for my own homebrew system I'm pickin' away at and trying to solidify...</p><p></p><p>As it stands now (in my WiP system) "Weapon Specialist" is simply one of the 10 starting options for the Fighter (Warrior) classes. It is something a fighter<em> can</em> be, not an archetype that all fighters (or rangers/paladins/etc...)<em> need </em>to be effective...however, now I'm thinkin'...</p><p></p><p><em><strong>What if</strong></em>...Weapon Specialization is something anyone can take, in the form of a "Weapon Mastery" [or whatever] <strong>skill</strong>? You would need to build up your skill ranks/points in your chosen weapon mastery <em>skill</em> (I'm thinking, for my system that would be "3" skill points or an "Expert" level of training) before being able to take the Weapon Specialist <em>specialty</em>?</p><p></p><p>So, in 5e terms, what if you had a Weapon Mastery skill/background/specialty that required a minimum level [just for example, or some other criteria] before you could take up the "Weapon Specialist" specialty?</p><p></p><p>Like +1 to hits and damage with the Skill and then, when you get to take the "Weapon Specialist" Specialty you're +3 or so and get special maneuvers/tricks/conditions also?</p><p></p><p>Or is that too fiddley or something? Do those who want weapon specialist style fighters <em>need </em>to have it from 1st level or it just sucks/doesn't count/whatever?</p><p></p><p>Just thinkin' out loud.</p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6033568, member: 92511"] This actually brings up an intriguing issue that I've been working on/thinking about for my own homebrew system I'm pickin' away at and trying to solidify... As it stands now (in my WiP system) "Weapon Specialist" is simply one of the 10 starting options for the Fighter (Warrior) classes. It is something a fighter[I] can[/I] be, not an archetype that all fighters (or rangers/paladins/etc...)[I] need [/I]to be effective...however, now I'm thinkin'... [I][B]What if[/B][/I]...Weapon Specialization is something anyone can take, in the form of a "Weapon Mastery" [or whatever] [B]skill[/B]? You would need to build up your skill ranks/points in your chosen weapon mastery [I]skill[/I] (I'm thinking, for my system that would be "3" skill points or an "Expert" level of training) before being able to take the Weapon Specialist [I]specialty[/I]? So, in 5e terms, what if you had a Weapon Mastery skill/background/specialty that required a minimum level [just for example, or some other criteria] before you could take up the "Weapon Specialist" specialty? Like +1 to hits and damage with the Skill and then, when you get to take the "Weapon Specialist" Specialty you're +3 or so and get special maneuvers/tricks/conditions also? Or is that too fiddley or something? Do those who want weapon specialist style fighters [I]need [/I]to have it from 1st level or it just sucks/doesn't count/whatever? Just thinkin' out loud. --SD [/QUOTE]
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