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General Tabletop Discussion
*Dungeons & Dragons
Weapon Specialization?
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<blockquote data-quote="Iosue" data-source="post: 6034426" data-attributes="member: 6680772"><p>I think lateral options are the way to go here. If we make "specialized vs. generalized" a crunch distinction, we simply dictate the fluff de facto. Which ever is better is what everyone wants to use.</p><p></p><p>So we make "specialized vs. generalized" a fluff distinction. Borrowing from BECMI's weapon mastery, we give each weapon type various special maneuvers. The generalist, we'll call him Man-at-Arms, can access the first level of say, two different weapon groups. The specialist, let's call him Weaponmaster, gets two levels of the weapon he specializes in. The levels don't progress -- that is to say each new level merely allows access to a new maneuver of roughly the same power. The maneuvers don't become more powerful. Power is purely a function of fighter level and CS dice.</p><p></p><p>As characters level up, they get access to more maneuvers. The generalist gets another weapon group (or may take a maneuver from one he's already chosen), and the specialist gets the next maneuver in the chain of his preferred weapon.</p><p></p><p>Both the generalist and the specialist suffer no penalties for using weapons outside of their chosen groups; they merely don't have access to those weapons' maneuver lists.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6034426, member: 6680772"] I think lateral options are the way to go here. If we make "specialized vs. generalized" a crunch distinction, we simply dictate the fluff de facto. Which ever is better is what everyone wants to use. So we make "specialized vs. generalized" a fluff distinction. Borrowing from BECMI's weapon mastery, we give each weapon type various special maneuvers. The generalist, we'll call him Man-at-Arms, can access the first level of say, two different weapon groups. The specialist, let's call him Weaponmaster, gets two levels of the weapon he specializes in. The levels don't progress -- that is to say each new level merely allows access to a new maneuver of roughly the same power. The maneuvers don't become more powerful. Power is purely a function of fighter level and CS dice. As characters level up, they get access to more maneuvers. The generalist gets another weapon group (or may take a maneuver from one he's already chosen), and the specialist gets the next maneuver in the chain of his preferred weapon. Both the generalist and the specialist suffer no penalties for using weapons outside of their chosen groups; they merely don't have access to those weapons' maneuver lists. [/QUOTE]
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