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General Tabletop Discussion
*Dungeons & Dragons
Weapon Specialization?
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<blockquote data-quote="JCraigmile" data-source="post: 7045629" data-attributes="member: 6872671"><p>I've never understood how a fighter who has trained his whole career with a longsword can suddenly pick up something more exotic like a sodegarami or chukonu and be awesome with them out of the blue. That's my issue with generalization. </p><p></p><p>The overly specialized axe fighter, on the other hand, should probably look at his newly acquired Vorpal scimitar and offer it up to the rogue or someone else in the party because, "it's not an axe." Maybe he never gets the Awesome Axe of Unholy Destruction artifact, but the specialization bonuses he's had up through level 10 more than made up for it.</p><p></p><p>I think Fighters and just Fighters should get a specialization +2 to hit, +3 to damage and work it into an archetype called Weaponmaster or Kensai. For Everyone else- Weapon of Choice. +1 to hit with one specific weapon type to represent the weapon most commonly used/trained with by the character.</p><p></p><p>Lastly, has everyone forgotten the Black Box Basic D&D Master's Set? That's where I remember seeing specialization first, if I remember correctly.</p></blockquote><p></p>
[QUOTE="JCraigmile, post: 7045629, member: 6872671"] I've never understood how a fighter who has trained his whole career with a longsword can suddenly pick up something more exotic like a sodegarami or chukonu and be awesome with them out of the blue. That's my issue with generalization. The overly specialized axe fighter, on the other hand, should probably look at his newly acquired Vorpal scimitar and offer it up to the rogue or someone else in the party because, "it's not an axe." Maybe he never gets the Awesome Axe of Unholy Destruction artifact, but the specialization bonuses he's had up through level 10 more than made up for it. I think Fighters and just Fighters should get a specialization +2 to hit, +3 to damage and work it into an archetype called Weaponmaster or Kensai. For Everyone else- Weapon of Choice. +1 to hit with one specific weapon type to represent the weapon most commonly used/trained with by the character. Lastly, has everyone forgotten the Black Box Basic D&D Master's Set? That's where I remember seeing specialization first, if I remember correctly. [/QUOTE]
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Weapon Specialization?
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