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<blockquote data-quote="Dr. Zoom" data-source="post: 93714" data-attributes="member: 409"><p>I think these feats are very useful for a fighter. They might seem low-powered, but like others have said, they can be used in almost every round of combat. Not so for many other feats. Dodge is like this, too.</p><p></p><p>With that said, I don't have any single classed fighters in my current playing group. It consists of a barbarian, paladin, monk, ranger/rogue/fighter (2/2/1), cleric, and wizard. The cleric has war for one of his domains and thus has weapon focus with the warhammer (dwarf). The ranger is a would-be arcane archer, but he does not have weapon focus yet. Power attack, cleave, improved initiative, dodge, and point blank shot are the most popular feats in the group so far. The monk took improved grapple in place of deflect arrows and does well with that feat. The cleric and wizard have a few magic item creation feats.</p></blockquote><p></p>
[QUOTE="Dr. Zoom, post: 93714, member: 409"] I think these feats are very useful for a fighter. They might seem low-powered, but like others have said, they can be used in almost every round of combat. Not so for many other feats. Dodge is like this, too. With that said, I don't have any single classed fighters in my current playing group. It consists of a barbarian, paladin, monk, ranger/rogue/fighter (2/2/1), cleric, and wizard. The cleric has war for one of his domains and thus has weapon focus with the warhammer (dwarf). The ranger is a would-be arcane archer, but he does not have weapon focus yet. Power attack, cleave, improved initiative, dodge, and point blank shot are the most popular feats in the group so far. The monk took improved grapple in place of deflect arrows and does well with that feat. The cleric and wizard have a few magic item creation feats. [/QUOTE]
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