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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Speed - changing the way BAB works
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<blockquote data-quote="Planesdragon" data-source="post: 2605696" data-attributes="member: 11133"><p>I used this IMC for a few months, before eventually abandoning it in an effort to simplify the game. (In fact, it was tossed out with the iterative attacks system...)</p><p></p><p>The system is very simple. All "medium" speed weapons are at a Delay of Medium (5) -- longsword, quarterstaff, that sort of thing. Exceptionally fast weapons, such as a dagger or rapier, have a Delay of Fast (4). Exceptionally slow weapons, such as mauls or Greatswords, have a delay of Slow (6). NO physical weapon has a delay other than this.</p><p></p><p>You can, by way of a feat, increases the speed of your chosen weapon by 1. A magical items of quickness increases the speed of itself by 1. And, someone under enough Haste effects increases their delay by 1 or more as well -- wereas someone under enough Slow effects has their speed decreaesed by 1 or more.</p><p></p><p>Delay cannot be increased beyond (IIRC) Very Slow (7) or decreased beyond Very Fast (3). </p><p></p><p></p><p>I wasn't aware that Sean had updated his rant, but in his section on delay he overlooked the increased rate of hits and the effect of magic and feats on the ability. OTOH, he also hit the nail on the head with the two problems with any weapon speed factor system -- the need for better reach rules (or just to consider ordinary reach at all) and the fact that they mess up the "balance" of the game.</p><p></p><p>My suggestion for the first one is to give weapons that have a larger reach (such as Greatswords) a +2 or +4 initiative bonus, and roll only once per melee exchange.</p></blockquote><p></p>
[QUOTE="Planesdragon, post: 2605696, member: 11133"] I used this IMC for a few months, before eventually abandoning it in an effort to simplify the game. (In fact, it was tossed out with the iterative attacks system...) The system is very simple. All "medium" speed weapons are at a Delay of Medium (5) -- longsword, quarterstaff, that sort of thing. Exceptionally fast weapons, such as a dagger or rapier, have a Delay of Fast (4). Exceptionally slow weapons, such as mauls or Greatswords, have a delay of Slow (6). NO physical weapon has a delay other than this. You can, by way of a feat, increases the speed of your chosen weapon by 1. A magical items of quickness increases the speed of itself by 1. And, someone under enough Haste effects increases their delay by 1 or more as well -- wereas someone under enough Slow effects has their speed decreaesed by 1 or more. Delay cannot be increased beyond (IIRC) Very Slow (7) or decreased beyond Very Fast (3). I wasn't aware that Sean had updated his rant, but in his section on delay he overlooked the increased rate of hits and the effect of magic and feats on the ability. OTOH, he also hit the nail on the head with the two problems with any weapon speed factor system -- the need for better reach rules (or just to consider ordinary reach at all) and the fact that they mess up the "balance" of the game. My suggestion for the first one is to give weapons that have a larger reach (such as Greatswords) a +2 or +4 initiative bonus, and roll only once per melee exchange. [/QUOTE]
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Weapon Speed - changing the way BAB works
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