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Weapon Speed
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<blockquote data-quote="Griffith Dragonlake" data-source="post: 3859571" data-attributes="member: 40379"><p>If you're going to include weapon speed, I think you should also include weapon reach as well. For example, there is the oft spouted argument that the dagger wielder should get more attacks against the greatsword wielder. What they forget, is that the greatsword wielder gets at least an attack of opportunity against the dagger wielder. And frankly in real life, that hit would be a critical hit unless the dagger wielder was wearing full plate armor. Also an experienced greatsword fighter nows how to fight in close with the greatsword. There are several illustrated historical 'fight-book' on the net that deal with this.</p><p></p><p>Another point to consider is that in real life, you cannot apply your full strength to a light weapon. In d20 terms it is more like one-half to one-quarter. On the opposite end of the scale, a two-handed weapon like a great axe is ideal for a high strength character. Once that heavy head gains momentum, the impact is hellacious.</p><p></p><p>In short, if you want your players to select their weapons more strategicallly (which I personally like as well), then you really need to consider the weapon reach and mass as well as speed. There are good reasons why knights stopped fighting each other with one-handed swords and switched to halberds, poleaxes, bec-de-corbins, and two-handed swords instead of daggers, shortswords, and rapiers. I hope your system can explain that. Good luck!</p></blockquote><p></p>
[QUOTE="Griffith Dragonlake, post: 3859571, member: 40379"] If you're going to include weapon speed, I think you should also include weapon reach as well. For example, there is the oft spouted argument that the dagger wielder should get more attacks against the greatsword wielder. What they forget, is that the greatsword wielder gets at least an attack of opportunity against the dagger wielder. And frankly in real life, that hit would be a critical hit unless the dagger wielder was wearing full plate armor. Also an experienced greatsword fighter nows how to fight in close with the greatsword. There are several illustrated historical 'fight-book' on the net that deal with this. Another point to consider is that in real life, you cannot apply your full strength to a light weapon. In d20 terms it is more like one-half to one-quarter. On the opposite end of the scale, a two-handed weapon like a great axe is ideal for a high strength character. Once that heavy head gains momentum, the impact is hellacious. In short, if you want your players to select their weapons more strategicallly (which I personally like as well), then you really need to consider the weapon reach and mass as well as speed. There are good reasons why knights stopped fighting each other with one-handed swords and switched to halberds, poleaxes, bec-de-corbins, and two-handed swords instead of daggers, shortswords, and rapiers. I hope your system can explain that. Good luck! [/QUOTE]
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