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Weapon Speed
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<blockquote data-quote="Griffith Dragonlake" data-source="post: 3861378" data-attributes="member: 40379"><p>Agreed 100% Given that the OP wants his players to think through their weapon choice more carefully, where should he draw the line? Weapon speed? Armor as DR? Armor penetration? Weapon reach? These questions have been around as long as D&D with no satisfactory answers for those of us who want their D&D combats to be more towards the simulation end of the spectrum.</p><p></p><p>Personally, the more time I spent in the martial arts, fencing, and the SCA the more frustrating I become with the D&D combat system. And I got very upset when the 3.0 PHB described a falchion as a two-handed scimitar — something which all previous versions of D&D got right but somehow Cook/Tweet/Williamson f****d up. And the scythe … if the real-life scythe (or war-scythe) was as good as the D&D scythe then why in the world wasn't it used extensively for warfare?</p><p></p><p>I heartily applaud the OP's attempts to introduce a smidgeon of realism into D&D combat. I just have to ask out loud, where is the right stopping point? Hopefully whereever he chooses to make it, will be closer rather than farther away from the simulationist end of the spectrum.</p></blockquote><p></p>
[QUOTE="Griffith Dragonlake, post: 3861378, member: 40379"] Agreed 100% Given that the OP wants his players to think through their weapon choice more carefully, where should he draw the line? Weapon speed? Armor as DR? Armor penetration? Weapon reach? These questions have been around as long as D&D with no satisfactory answers for those of us who want their D&D combats to be more towards the simulation end of the spectrum. Personally, the more time I spent in the martial arts, fencing, and the SCA the more frustrating I become with the D&D combat system. And I got very upset when the 3.0 PHB described a falchion as a two-handed scimitar — something which all previous versions of D&D got right but somehow Cook/Tweet/Williamson f****d up. And the scythe … if the real-life scythe (or war-scythe) was as good as the D&D scythe then why in the world wasn't it used extensively for warfare? I heartily applaud the OP's attempts to introduce a smidgeon of realism into D&D combat. I just have to ask out loud, where is the right stopping point? Hopefully whereever he chooses to make it, will be closer rather than farther away from the simulationist end of the spectrum. [/QUOTE]
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