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Weapon Speed
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<blockquote data-quote="Azlan" data-source="post: 3862153" data-attributes="member: 2340"><p>True. But in most cases, it does equate to being slow and heavy. And even with a relatively light-weight long spear used for thrusting, you would be relatively slow to bring the business end of your weapon to bear again, if someone with a shortsword somehow got past your spearhead and closed with you.</p><p></p><p></p><p>Heh. Well, if you put on gauntlets of ogre strength, does the skill check penalty of your suit of partial plate armor lessen? It should, but D&D doesn't take that into account, either.</p><p></p><p></p><p></p><p>A halfling dagger would be slightly faster than a human dagger, in the hand of human-size creature, but not in the hand of a halfling-size creature. I suppose in the hand of a human, a halfling-size dagger would have the same speed (and, of course, the same damage) as a human-size stiletto, whatever that might be. Then again, the "fastest" weapon speed possible would be whatever it would be for a person making an unarmed attack.</p><p></p><p>And, yes, a mithral weapon would be slightly faster than its iron/steel counterpart because the mithril weapon weighs less. (Then again, by that same logic, wouldn't mithril bludgeoning and slashing weapons inflict less damage?)</p><p></p><p></p><p>I think a happy medium could be found, if one was sought. As it stands now, D&D takes no consideration whatsoever the factors for weapon speed or for the penetration of weapon type versus armor type. While I, myself, am not looking for a totally or even mostly realistic system, I would at least like a nod toward realism regarding these weapon factors.</p></blockquote><p></p>
[QUOTE="Azlan, post: 3862153, member: 2340"] True. But in most cases, it does equate to being slow and heavy. And even with a relatively light-weight long spear used for thrusting, you would be relatively slow to bring the business end of your weapon to bear again, if someone with a shortsword somehow got past your spearhead and closed with you. Heh. Well, if you put on gauntlets of ogre strength, does the skill check penalty of your suit of partial plate armor lessen? It should, but D&D doesn't take that into account, either. A halfling dagger would be slightly faster than a human dagger, in the hand of human-size creature, but not in the hand of a halfling-size creature. I suppose in the hand of a human, a halfling-size dagger would have the same speed (and, of course, the same damage) as a human-size stiletto, whatever that might be. Then again, the "fastest" weapon speed possible would be whatever it would be for a person making an unarmed attack. And, yes, a mithral weapon would be slightly faster than its iron/steel counterpart because the mithril weapon weighs less. (Then again, by that same logic, wouldn't mithril bludgeoning and slashing weapons inflict less damage?) I think a happy medium could be found, if one was sought. As it stands now, D&D takes no consideration whatsoever the factors for weapon speed or for the penetration of weapon type versus armor type. While I, myself, am not looking for a totally or even mostly realistic system, I would at least like a nod toward realism regarding these weapon factors. [/QUOTE]
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