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Weapon Speeds and Initiative
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<blockquote data-quote="Fenris" data-source="post: 100145" data-attributes="member: 2820"><p>Thank you all for your comments. I did read the Sean Reynolds rant. And the big difference is that I always have and always will roll initiative every round, yes it is more rolls but adds more flavor and realism to combat. That feature takes care of weapon change concerns. The thing most of you missed is that Strenth negates this penalty. A strong charcater will not see a difference at all! </p><p>Wolfpunk I like you idea about categories though to simplify things. So I will work on that. I did like the point in the SKR rant regarding reach offsetting speed, so I will restrict the weapons I do this for to the heaviest weapons. For me it is difficult to imagine a 10 str individual swinging a greatsword as quickly as an 18 str individual. In fact the system supports this. The stronger individual does more damage, he does this by having more velocity at the time of impact, to achieve the higher velocity he needed to create more acceleration on the weapon, and that higher acceleration results in the weapon traveling faster. Yes most characters wielding greataxes and greatswords will usually have the strength needed and will not see a difference. This is merely an attempt to place a soft strength minimum on a weapon that deters but does not prevent a character from using a heavy heavy weapon. Again thank you all for your comments and I llok forward to any additional.</p></blockquote><p></p>
[QUOTE="Fenris, post: 100145, member: 2820"] Thank you all for your comments. I did read the Sean Reynolds rant. And the big difference is that I always have and always will roll initiative every round, yes it is more rolls but adds more flavor and realism to combat. That feature takes care of weapon change concerns. The thing most of you missed is that Strenth negates this penalty. A strong charcater will not see a difference at all! Wolfpunk I like you idea about categories though to simplify things. So I will work on that. I did like the point in the SKR rant regarding reach offsetting speed, so I will restrict the weapons I do this for to the heaviest weapons. For me it is difficult to imagine a 10 str individual swinging a greatsword as quickly as an 18 str individual. In fact the system supports this. The stronger individual does more damage, he does this by having more velocity at the time of impact, to achieve the higher velocity he needed to create more acceleration on the weapon, and that higher acceleration results in the weapon traveling faster. Yes most characters wielding greataxes and greatswords will usually have the strength needed and will not see a difference. This is merely an attempt to place a soft strength minimum on a weapon that deters but does not prevent a character from using a heavy heavy weapon. Again thank you all for your comments and I llok forward to any additional. [/QUOTE]
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