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General Tabletop Discussion
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Weapon Speeds and Initiative
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<blockquote data-quote="Stormdale" data-source="post: 101615" data-attributes="member: 3555"><p>I too am a fan of the old initiative system and have been considering converting the 2E system to 3E, including casting times for spells but have decided it is too much effort! I loved the initiative roll + weapon speed vs iniitative roll + spell castig time to see which action happened first but am slowly getting used to the new system. </p><p> </p><p>I only converted to 3E a couple of months ago so maybe I'm just mourning the "good old days" of "an orc leaps out of gully to your left, roll for surprise." I can't get used to the "an orc leaps out of the gully, roll for...errr a spot check, or is it listen?... oh what the hell, just roll a dice!"</p><p></p><p>But I digress, my main beef so far has been with the initiative system, trying to sort out the order each battle and remember it each round (yeah, I know write it down) so last night I tried a cunning new plan, I (in my infinite wisdom -as DM, or lack thereof!) I decreed that we roll once only for the whole party and that the dice roll is modified by the individual characters initiative & dex modifiers. Basically, in all combats actions will be resolved in the same order. At the start of the night they figured out their initiative bonuses and kept the same order. One player rolls for initiative and we resolved things in the same order each round. </p><p> It worked well and was easier (for me) to keep track of who acts next. </p><p></p><p>of course there will be occasions (single combat between party members for instance) when we'll use individual initiatives but for general combats we were all happy with this little house rule. My next crusade is now to bring back the initiative each round! </p><p></p><p>Stormdale</p></blockquote><p></p>
[QUOTE="Stormdale, post: 101615, member: 3555"] I too am a fan of the old initiative system and have been considering converting the 2E system to 3E, including casting times for spells but have decided it is too much effort! I loved the initiative roll + weapon speed vs iniitative roll + spell castig time to see which action happened first but am slowly getting used to the new system. I only converted to 3E a couple of months ago so maybe I'm just mourning the "good old days" of "an orc leaps out of gully to your left, roll for surprise." I can't get used to the "an orc leaps out of the gully, roll for...errr a spot check, or is it listen?... oh what the hell, just roll a dice!" But I digress, my main beef so far has been with the initiative system, trying to sort out the order each battle and remember it each round (yeah, I know write it down) so last night I tried a cunning new plan, I (in my infinite wisdom -as DM, or lack thereof!) I decreed that we roll once only for the whole party and that the dice roll is modified by the individual characters initiative & dex modifiers. Basically, in all combats actions will be resolved in the same order. At the start of the night they figured out their initiative bonuses and kept the same order. One player rolls for initiative and we resolved things in the same order each round. It worked well and was easier (for me) to keep track of who acts next. of course there will be occasions (single combat between party members for instance) when we'll use individual initiatives but for general combats we were all happy with this little house rule. My next crusade is now to bring back the initiative each round! Stormdale [/QUOTE]
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