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General Tabletop Discussion
*Dungeons & Dragons
Weapon Speeds and Initiative
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<blockquote data-quote="wolfpunk" data-source="post: 99755" data-attributes="member: 699"><p>Have to agree with Crothian.</p><p></p><p>Fenris asked for help on his weapon speed system, if you don't have advice don't post. If you have a suggestion, even if it is a criticism of it, then post, but don't simply say don't do it.</p><p></p><p>That being said, I have a suggestion. Rather then making an initiative for each and every weapon I would make a chart by type. So I would rank weapons in groups by type of damage and proficiency type.</p><p></p><p>Slash simple weapons, slash martial weapons, slash exotic weapons.</p><p></p><p>Now I realize this allows for some terrible inaccuracies, but the chart would be fast. Also if a particular weapon was a problem, you could make a single rule for it, rather then for all weapons.</p><p></p><p>Also for considering initiative while in battle. Your character starts unarmed. You have no penalty. Your initiative is 17. Later in combat you pull out a dagger, lets say the speed factor is -1. Your initiative becomes 16 for the remainder of the battle. If you put the dagger away, your iniative is still 16 I would rule.</p><p></p><p>Just some ideas, hope it helps.</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 99755, member: 699"] Have to agree with Crothian. Fenris asked for help on his weapon speed system, if you don't have advice don't post. If you have a suggestion, even if it is a criticism of it, then post, but don't simply say don't do it. That being said, I have a suggestion. Rather then making an initiative for each and every weapon I would make a chart by type. So I would rank weapons in groups by type of damage and proficiency type. Slash simple weapons, slash martial weapons, slash exotic weapons. Now I realize this allows for some terrible inaccuracies, but the chart would be fast. Also if a particular weapon was a problem, you could make a single rule for it, rather then for all weapons. Also for considering initiative while in battle. Your character starts unarmed. You have no penalty. Your initiative is 17. Later in combat you pull out a dagger, lets say the speed factor is -1. Your initiative becomes 16 for the remainder of the battle. If you put the dagger away, your iniative is still 16 I would rule. Just some ideas, hope it helps. [/QUOTE]
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