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Weapon Speeds For d20 Fantasy Gaming
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5669758" data-attributes="member: 23094"><p>Of course I see it. The dagger will always be +1 AB better on its first iterative, +2 AB better on its second iterative, etc. This is not rocket science to see the pattern.</p><p></p><p>The next question, then, is do you think daggers are inherently more accurate than swords? Should daggers hit-and-damage more often than swords?</p><p></p><p></p><p></p><p>The article is primarily addressing the number of attacks you make, yes, because that is the legacy issue.</p><p></p><p></p><p></p><p>Yes - in rules-design-time, not necessarily in run-time. In run time, it is <em>usually</em> no more complicated than the current rules. In design time, however, it is not.</p><p></p><p></p><p></p><p>Really? Why's a composite longbow slower than a normal longbow? You also left off nonrepeating crossbows.</p><p></p><p>Have you actually done any math on what happens when your warrior-types actually run into these rules, in terms of how their average expected damage per attack and per round changes?</p><p> </p><p></p><p></p><p>Then sword and dagger (or rapier and shortsword). And why aren't shortswords faster than longswords?</p><p> </p><p></p><p></p><p>So firing a longbow is just as fast as swinging it? Throwing daggers are just as fast as swinging them? Throwing a longsword as an improvised throwing weapon is exactly the same as engaging in melee combat with it?</p><p></p><p>In short, when everything is the same, hand-waving away such questions is easy, because, for simplifying-the-game purposes, you've already made everything the same. Once you've got some variables in play, the question of why and how you're assigning those variables becomes important.</p><p></p><p>And you skipped this question:</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5669758, member: 23094"] Of course I see it. The dagger will always be +1 AB better on its first iterative, +2 AB better on its second iterative, etc. This is not rocket science to see the pattern. The next question, then, is do you think daggers are inherently more accurate than swords? Should daggers hit-and-damage more often than swords? The article is primarily addressing the number of attacks you make, yes, because that is the legacy issue. Yes - in rules-design-time, not necessarily in run-time. In run time, it is [I]usually[/I] no more complicated than the current rules. In design time, however, it is not. Really? Why's a composite longbow slower than a normal longbow? You also left off nonrepeating crossbows. Have you actually done any math on what happens when your warrior-types actually run into these rules, in terms of how their average expected damage per attack and per round changes? Then sword and dagger (or rapier and shortsword). And why aren't shortswords faster than longswords? So firing a longbow is just as fast as swinging it? Throwing daggers are just as fast as swinging them? Throwing a longsword as an improvised throwing weapon is exactly the same as engaging in melee combat with it? In short, when everything is the same, hand-waving away such questions is easy, because, for simplifying-the-game purposes, you've already made everything the same. Once you've got some variables in play, the question of why and how you're assigning those variables becomes important. And you skipped this question: [/QUOTE]
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