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Weapon Speeds For d20 Fantasy Gaming
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<blockquote data-quote="nonsi256" data-source="post: 5670881" data-attributes="member: 86164"><p>By what means? How will you prove it and what will you stake for failing to prove it?</p><p>What I'm trying to say is that 3.5 (not to mention 3.0) is filled with enough internal problems to support the assumption that the designers didn't really take everything into account.</p><p></p><p></p><p></p><p>Did you run the numbers, assessing the huge attack bonuses melees can quickly amount, PA, Cleave) ?</p><p>Will it make rogues deadlier with smaller weapons? Sure - as should be.</p><p>Btw, the scimitar is not a light weapon, so it's not even affected by the suggested changes (I'd also dictate that the Rapier is also considered 1-handed for calculations of weapon speed).</p><p></p><p></p><p></p><p>To fix this problem, I'd just rule that only small blade weapons and weapons specifically designed to be thrown (daggers, darts , shurikens, stones etc) are viable for use during multiple throws.</p><p>What I mean is, given an axe (or club) are not small blade weapons, each requires a swift action to draw - and when such constraints are applied to a weapon, it can only be used in the beginning of a thrown attack sequence without breaking the rhythm of the attack and foiling it.</p><p>Using this rule, this will always produce the same attack rate for a given choice and not allow such inconsistencies.</p><p>This also makes perfect sense. Think of what you need to do to pull a dagger compared to what you need to do to pull an axe and have it prepared to be thrown (check with both weapons wedged in your belt).</p></blockquote><p></p>
[QUOTE="nonsi256, post: 5670881, member: 86164"] By what means? How will you prove it and what will you stake for failing to prove it? What I'm trying to say is that 3.5 (not to mention 3.0) is filled with enough internal problems to support the assumption that the designers didn't really take everything into account. Did you run the numbers, assessing the huge attack bonuses melees can quickly amount, PA, Cleave) ? Will it make rogues deadlier with smaller weapons? Sure - as should be. Btw, the scimitar is not a light weapon, so it's not even affected by the suggested changes (I'd also dictate that the Rapier is also considered 1-handed for calculations of weapon speed). To fix this problem, I'd just rule that only small blade weapons and weapons specifically designed to be thrown (daggers, darts , shurikens, stones etc) are viable for use during multiple throws. What I mean is, given an axe (or club) are not small blade weapons, each requires a swift action to draw - and when such constraints are applied to a weapon, it can only be used in the beginning of a thrown attack sequence without breaking the rhythm of the attack and foiling it. Using this rule, this will always produce the same attack rate for a given choice and not allow such inconsistencies. This also makes perfect sense. Think of what you need to do to pull a dagger compared to what you need to do to pull an axe and have it prepared to be thrown (check with both weapons wedged in your belt). [/QUOTE]
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