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Weapon Speeds For d20 Fantasy Gaming
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<blockquote data-quote="Water Bob" data-source="post: 5671140" data-attributes="member: 92305"><p>Running the numbers on this really isn't that hard--just long and tedious. It depend on what you're are trying to examine.</p><p> </p><p>For example, take a dagger, figure the BAB for a fighter with a dagger for all 20 levels, then compare to the norm.</p><p> </p><p>But, I can almost do that in my head. Most of the time, the dagger will have a 5% better chance of hitting. What's a little tougher to figure, but not impossible, is when extra attacks are allowed. But, also, in my head, I know that this will start one level earlier than normal.</p><p> </p><p>The reverse is true for the Slow weapons. The chance of hitting for those weapons is 5% less than normal, most of the time, and additional attacks come one level later than normal.</p><p> </p><p>Just that, right there, is a pretty good spot-check that shows that there's no real problems with the system.</p><p> </p><p>But, hey, if someone wants to check every Slow and Fast weapons (Standard weapons don't need to be checked) for all 20 levels, then have at it.</p><p> </p><p>I'm comfortable that the math on this rule is solid and fits the game well.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>You're delusional. Ever found a Feat that you've had to outlaw in your game for whatever reason? I know I have.</p><p> </p><p>Maybe the designers of 3.0/3.5 d20 did test more than most game designers do (I don't know, but maybe), but I do know that there's no way that they tested everything in the game. And, I know that I've found tons of stuff in RPGs over the years that doesn't make statistical sense. I've got a pretty good handle on stats, and I know when something doesn't look right mathematically. I've done some designing, myself.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I didn't mean that as a snark, if you took it that way. I meant it at face value. I posted here for those interested in the rule. I saw it and was excited about it, so I thought I'd share.</p><p> </p><p>Those who agree with me and think it's good stuff can use the rule. Those who are skeptical can pass it on by.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>What are you talking about? It's simple subtraction. You take your first BAB, then subtract Speed Factor. That's it.</p><p> </p><p>If I'm a 9th level Fighter, then I'm +9 BAB on the first swing. Every weapon I use after that is subtracted. Thus, if I'm using a dagger, my BAB is +9/+5/+1.</p><p> </p><p>If I'm using a longsword, then my BAB is +9/+5.</p><p> </p><p>If I'm using a two-handed sword, then my BAB is +9/+3.</p><p> </p><p> </p><p>Why do you think that is hard and not easy to play?</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p> I still claim it.</p><p> </p><p>You don't have to pre-think anything. You're a 10th level fighter? OK, your first BAB is +10. Throw your axe.</p><p> </p><p>After you swing, what are you going to do next? Quick draw and use yoru dagger? OK, your BAB is now +6.</p><p> </p><p>Now what do you want t do? Take another swing with your dagger? OK, your BAB is +2.</p><p> </p><p>That's pretty damn simple. In run-time, it flows like oil down a baby's bottom.</p><p> </p><p>You just need to know your first BAB and the SF of the weapon (which will be -6, -5, or -4).</p><p> </p><p>Simple.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Wot he said. Absolutely.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Exactly. (But, Scimitar is a Quick weapon, according to the rule. A GM could change it.)</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5671140, member: 92305"] Running the numbers on this really isn't that hard--just long and tedious. It depend on what you're are trying to examine. For example, take a dagger, figure the BAB for a fighter with a dagger for all 20 levels, then compare to the norm. But, I can almost do that in my head. Most of the time, the dagger will have a 5% better chance of hitting. What's a little tougher to figure, but not impossible, is when extra attacks are allowed. But, also, in my head, I know that this will start one level earlier than normal. The reverse is true for the Slow weapons. The chance of hitting for those weapons is 5% less than normal, most of the time, and additional attacks come one level later than normal. Just that, right there, is a pretty good spot-check that shows that there's no real problems with the system. But, hey, if someone wants to check every Slow and Fast weapons (Standard weapons don't need to be checked) for all 20 levels, then have at it. I'm comfortable that the math on this rule is solid and fits the game well. You're delusional. Ever found a Feat that you've had to outlaw in your game for whatever reason? I know I have. Maybe the designers of 3.0/3.5 d20 did test more than most game designers do (I don't know, but maybe), but I do know that there's no way that they tested everything in the game. And, I know that I've found tons of stuff in RPGs over the years that doesn't make statistical sense. I've got a pretty good handle on stats, and I know when something doesn't look right mathematically. I've done some designing, myself. I didn't mean that as a snark, if you took it that way. I meant it at face value. I posted here for those interested in the rule. I saw it and was excited about it, so I thought I'd share. Those who agree with me and think it's good stuff can use the rule. Those who are skeptical can pass it on by. What are you talking about? It's simple subtraction. You take your first BAB, then subtract Speed Factor. That's it. If I'm a 9th level Fighter, then I'm +9 BAB on the first swing. Every weapon I use after that is subtracted. Thus, if I'm using a dagger, my BAB is +9/+5/+1. If I'm using a longsword, then my BAB is +9/+5. If I'm using a two-handed sword, then my BAB is +9/+3. Why do you think that is hard and not easy to play? I still claim it. You don't have to pre-think anything. You're a 10th level fighter? OK, your first BAB is +10. Throw your axe. After you swing, what are you going to do next? Quick draw and use yoru dagger? OK, your BAB is now +6. Now what do you want t do? Take another swing with your dagger? OK, your BAB is +2. That's pretty damn simple. In run-time, it flows like oil down a baby's bottom. You just need to know your first BAB and the SF of the weapon (which will be -6, -5, or -4). Simple. Wot he said. Absolutely. Exactly. (But, Scimitar is a Quick weapon, according to the rule. A GM could change it.) [/QUOTE]
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