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Weapon Speeds For d20 Fantasy Gaming
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<blockquote data-quote="kitcik" data-source="post: 5672287" data-attributes="member: 98256"><p>There are many ways to play D&D / D20, and the only conclusion IMHO is that there is no "right" way - whatever you enjoy, have at it.</p><p></p><p>Now, [MENTION=50460]Water[/MENTION]Bob I understand that you try to employ some "ultra-realism" in your Conan games, which is all well and good. And sometimes you start threads that have some interest to me with respect to certain aspects of the D20 game.</p><p></p><p>At other times, you post lightning rods, like "let's nerf the best melee weapons, where Power Attack can be brought to bear, so that melee types can suck harder in comparison to casters." Or, "let's track the number of nicks in melee characters' weapons so that the weapons can break in combat and they can suck harder in comparison to casters." Then, when this is pointed out, you refer to it as snarkiness.</p><p></p><p>Sorry, but pointing out that D&D is a game and messing with the already shaky mechanics to the detriment of melee classes has way more of a negative impact on balance than it has a positive impact on "realism" is not meant as snarkiness - it is meant as a dose of reality.</p></blockquote><p></p>
[QUOTE="kitcik, post: 5672287, member: 98256"] There are many ways to play D&D / D20, and the only conclusion IMHO is that there is no "right" way - whatever you enjoy, have at it. Now, [MENTION=50460]Water[/MENTION]Bob I understand that you try to employ some "ultra-realism" in your Conan games, which is all well and good. And sometimes you start threads that have some interest to me with respect to certain aspects of the D20 game. At other times, you post lightning rods, like "let's nerf the best melee weapons, where Power Attack can be brought to bear, so that melee types can suck harder in comparison to casters." Or, "let's track the number of nicks in melee characters' weapons so that the weapons can break in combat and they can suck harder in comparison to casters." Then, when this is pointed out, you refer to it as snarkiness. Sorry, but pointing out that D&D is a game and messing with the already shaky mechanics to the detriment of melee classes has way more of a negative impact on balance than it has a positive impact on "realism" is not meant as snarkiness - it is meant as a dose of reality. [/QUOTE]
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