Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
weapon speeds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jeffh" data-source="post: 3145528" data-attributes="member: 2642"><p>Regarding having a rule for length - it seems to me that the best way to accomodate this, both in terms of not adding new mechanics and in terms of reflecting what really happens, is with attacks of opportunity for (say) going at a greatsword wielder with a dagger. If your weapon is X amount smaller than that of the guy you're trying to attack, you suffer AoOs just as unarmed characters do. If you really want to model reality, add that if such an AoO hits, you can't attack that opponent that round, or suffer severe penalties to attempts to do so.</p><p></p><p>If, on the other hand, the AoO misses and your attack hits, you are assumed to have gotten inside the other guy's reach somehow (i.e. if you were any closer you'd be grappling), and the penalties are now reversed; the longer weapon now provokes AoOs and can be prevented from striking entirely. The character with the longer weapon may use the Withdraw action (without actually moving, if he doesn't want to) to return things to normal. (This is... not <em>totally </em>unrealistic, but I've definitely made getting inside the guy's reach a lot easier than it would be in real life. This is partly for smooth gameplay and partly for genre emulation. IRL, having a longer weapon is a <strong>big </strong>advantage, well before you get to the weapons that are actually given reach in D&D).</p><p></p><p>This is really little more than a logical extension of the existing reach rule, unless you add the rule I've tentatively suggested for holding people off. Other than that, it just makes greatsword vs dagger work the same way as longspear vs longsword or longsword vs bare hands.</p></blockquote><p></p>
[QUOTE="jeffh, post: 3145528, member: 2642"] Regarding having a rule for length - it seems to me that the best way to accomodate this, both in terms of not adding new mechanics and in terms of reflecting what really happens, is with attacks of opportunity for (say) going at a greatsword wielder with a dagger. If your weapon is X amount smaller than that of the guy you're trying to attack, you suffer AoOs just as unarmed characters do. If you really want to model reality, add that if such an AoO hits, you can't attack that opponent that round, or suffer severe penalties to attempts to do so. If, on the other hand, the AoO misses and your attack hits, you are assumed to have gotten inside the other guy's reach somehow (i.e. if you were any closer you'd be grappling), and the penalties are now reversed; the longer weapon now provokes AoOs and can be prevented from striking entirely. The character with the longer weapon may use the Withdraw action (without actually moving, if he doesn't want to) to return things to normal. (This is... not [I]totally [/I]unrealistic, but I've definitely made getting inside the guy's reach a lot easier than it would be in real life. This is partly for smooth gameplay and partly for genre emulation. IRL, having a longer weapon is a [B]big [/B]advantage, well before you get to the weapons that are actually given reach in D&D). This is really little more than a logical extension of the existing reach rule, unless you add the rule I've tentatively suggested for holding people off. Other than that, it just makes greatsword vs dagger work the same way as longspear vs longsword or longsword vs bare hands. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
weapon speeds
Top