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General Tabletop Discussion
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Weapon Types. What are they good for? Nothin!
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<blockquote data-quote="ChrisHaines" data-source="post: 3238494" data-attributes="member: 32216"><p>Tonguez</p><p>I thought about doing something similar, but I didn't know what weapon types would be more effective against which armour. At one point I decided to make Bludgeoning the weakest, Slashing the second best, and Piercing the most effective type against all armour. The problem I saw with that set-up was that every player would most likey focus on Piercing weapons since they were the most effective. I wasn't sure how real that would be, but I favor balance over realsim sometimes.</p><p></p><p>el-remmen</p><p>I took a look at your system. Boy is it complex! I found myself liking it though. I did have issues with the values of AC for different armour like Li Shenron said. The critical tables are nifty, reminded me of Rolemaster. If I could get all of my players motivated to use something like it I think it would be fun.</p></blockquote><p></p>
[QUOTE="ChrisHaines, post: 3238494, member: 32216"] Tonguez I thought about doing something similar, but I didn't know what weapon types would be more effective against which armour. At one point I decided to make Bludgeoning the weakest, Slashing the second best, and Piercing the most effective type against all armour. The problem I saw with that set-up was that every player would most likey focus on Piercing weapons since they were the most effective. I wasn't sure how real that would be, but I favor balance over realsim sometimes. el-remmen I took a look at your system. Boy is it complex! I found myself liking it though. I did have issues with the values of AC for different armour like Li Shenron said. The critical tables are nifty, reminded me of Rolemaster. If I could get all of my players motivated to use something like it I think it would be fun. [/QUOTE]
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Weapon Types. What are they good for? Nothin!
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