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Weapon Upgrade Idea...
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<blockquote data-quote="Thondor" data-source="post: 2267954" data-attributes="member: 31955"><p>Dragon magazine had an article about leveled items awhile back using the concept of PC's directly imputing Xp into weapons but when it was and how relavent. I know it only seemed to give specific item progression and never established a system to level all items. No the special item was a leveled item.</p><p>Hmmm. Well the system you proposed seems fairly straight forward to elaborate on it:</p><p> </p><p>Characters can only imbue(level) weapons with power(Xp) every other level (2,4,6 . . . or should it start at level 3?).</p><p> The PC must have been using this weapon as <em>a</em> primary form of attack for the duration of the two levels. ( i.e. it can't be the weapon that they just picked up nor should it be the dagger that the fighter never uses) </p><p>The cost of leveling a weapon is 10% of the Characters current Xp gain to next level (meaning for a 2nd level character 200xp not 300xp) For special benefits that cost +2 or more enhancement the PC pays the corrisponding percent (+2=20%, +3=30% . . . </p><p>For anything above +1 a PC cannot imbue that weapon and his next imbueing level. Although he could imbue another weapon. </p><p>The weapon must begin as at least masterwork. </p><p>The PC must hold an attunement cerimony be for he can ever imbue a weapon. ( Assign a cost for candles and such and find a priest or mage to help) The PC must spend Sunset to sunrise with the weapon, no interaction with others or the cerimony must begin again. Moreover it requires the Character to stay awake the entire night requiring a DC 8 Fort save followed by a DC 10 will save and then a DC 12 fort save.</p><p>To imbue the weapon with power a character must spend 4 hours with the weapon with no interaction with others at a specific time (sunrise, sunset, midnight, noon, full moon, equinoxes . . .) or place. Failure means the 4 hours was wasted but can be attempted again. At a success the Xp is expended.</p><p> </p><p> </p><p>I really have little idea how balanced the above would be. And I personally don't have a problem with having level dependant items, Items that increseas with power as the Character does - However these are Design by the DM for one and moreover are usually slightly underpowered then normal. If the PC want's a spiked chain that does exactly this that and the other thing then I think the above is a satifactory way to make it work.</p></blockquote><p></p>
[QUOTE="Thondor, post: 2267954, member: 31955"] Dragon magazine had an article about leveled items awhile back using the concept of PC's directly imputing Xp into weapons but when it was and how relavent. I know it only seemed to give specific item progression and never established a system to level all items. No the special item was a leveled item. Hmmm. Well the system you proposed seems fairly straight forward to elaborate on it: Characters can only imbue(level) weapons with power(Xp) every other level (2,4,6 . . . or should it start at level 3?). The PC must have been using this weapon as [i]a[/i] primary form of attack for the duration of the two levels. ( i.e. it can't be the weapon that they just picked up nor should it be the dagger that the fighter never uses) The cost of leveling a weapon is 10% of the Characters current Xp gain to next level (meaning for a 2nd level character 200xp not 300xp) For special benefits that cost +2 or more enhancement the PC pays the corrisponding percent (+2=20%, +3=30% . . . For anything above +1 a PC cannot imbue that weapon and his next imbueing level. Although he could imbue another weapon. The weapon must begin as at least masterwork. The PC must hold an attunement cerimony be for he can ever imbue a weapon. ( Assign a cost for candles and such and find a priest or mage to help) The PC must spend Sunset to sunrise with the weapon, no interaction with others or the cerimony must begin again. Moreover it requires the Character to stay awake the entire night requiring a DC 8 Fort save followed by a DC 10 will save and then a DC 12 fort save. To imbue the weapon with power a character must spend 4 hours with the weapon with no interaction with others at a specific time (sunrise, sunset, midnight, noon, full moon, equinoxes . . .) or place. Failure means the 4 hours was wasted but can be attempted again. At a success the Xp is expended. I really have little idea how balanced the above would be. And I personally don't have a problem with having level dependant items, Items that increseas with power as the Character does - However these are Design by the DM for one and moreover are usually slightly underpowered then normal. If the PC want's a spiked chain that does exactly this that and the other thing then I think the above is a satifactory way to make it work. [/QUOTE]
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