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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapon Upgrade Idea...
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<blockquote data-quote="yazton" data-source="post: 2268558" data-attributes="member: 32426"><p><strong>Weapon Upgrade idea...</strong></p><p></p><p>Hmm, well I am currently running Monte Cooks Arcana Evolved campain. In there the spikes you mentioned Bryon_Soulweaver is called <strong>Dire</strong> and players can buy Dire weapons or masterwork weapons, or Dire masterwork weapons if they can afford it. Dire gives +1 to damage and it is an exotic weapon, meaning you need to take a feat just to use a weapon that is Dire (otherwise you will hurt yourself using it rather then your enemy).</p><p>Please Thondor, run with it. If WE can figure out a way to make this work I will be using it. Like in my campain, I had the players choose a weapon or armor to be his Hierloom item given to him by his parents. The only thing the player knew about this weapon was that is was Masterwork. Yes I gave all my lvl 1 characters a Masterwork weapon (they had to pay for the item normally and I gave them the Masterwork template free (value of 300 GP)). Now if the player does something really cool, or has an in character neat idea with the weapon, I adjudicated that it would "Wake Up" and remember some of its lost abilities. Like one player who threw her Heirloom Rapier at a Hippogriff, sinking it into its flesh. Then the Hippogriff took enough damage to flee. So it flew away with her Heirloom MW Rapier in it. As character she was so distraught about losing her familys Rapier (and roloplayed it) I decided to allow it to "Wake Up". As she was roleplaying her loss of the Rapier she heard a whizzing noise and looked up in time to see her Rapier fly directly into her hand. Now it registers as a magical weapon but it is still Masterwork and has the ability to recall to her owners hand at command from any distance. However I would like to figure out a system that I can give players to allow them to lvl them up themselves. Personally when players do something cool with their heirloom item I will allow more features to "Wake Up".</p><p>Item Familiar feat? I didnt think about that, let me grab my book and see what that is.</p><p>Hyp thats not a bad idea. If an item is intelligent it should level itself up (taking a share of XP in wich it was used (which hurts all party members))</p><p>Thank you for the good ideas, please keep them coming.</p><p>Yazton</p></blockquote><p></p>
[QUOTE="yazton, post: 2268558, member: 32426"] [b]Weapon Upgrade idea...[/b] Hmm, well I am currently running Monte Cooks Arcana Evolved campain. In there the spikes you mentioned Bryon_Soulweaver is called [b]Dire[/b] and players can buy Dire weapons or masterwork weapons, or Dire masterwork weapons if they can afford it. Dire gives +1 to damage and it is an exotic weapon, meaning you need to take a feat just to use a weapon that is Dire (otherwise you will hurt yourself using it rather then your enemy). Please Thondor, run with it. If WE can figure out a way to make this work I will be using it. Like in my campain, I had the players choose a weapon or armor to be his Hierloom item given to him by his parents. The only thing the player knew about this weapon was that is was Masterwork. Yes I gave all my lvl 1 characters a Masterwork weapon (they had to pay for the item normally and I gave them the Masterwork template free (value of 300 GP)). Now if the player does something really cool, or has an in character neat idea with the weapon, I adjudicated that it would "Wake Up" and remember some of its lost abilities. Like one player who threw her Heirloom Rapier at a Hippogriff, sinking it into its flesh. Then the Hippogriff took enough damage to flee. So it flew away with her Heirloom MW Rapier in it. As character she was so distraught about losing her familys Rapier (and roloplayed it) I decided to allow it to "Wake Up". As she was roleplaying her loss of the Rapier she heard a whizzing noise and looked up in time to see her Rapier fly directly into her hand. Now it registers as a magical weapon but it is still Masterwork and has the ability to recall to her owners hand at command from any distance. However I would like to figure out a system that I can give players to allow them to lvl them up themselves. Personally when players do something cool with their heirloom item I will allow more features to "Wake Up". Item Familiar feat? I didnt think about that, let me grab my book and see what that is. Hyp thats not a bad idea. If an item is intelligent it should level itself up (taking a share of XP in wich it was used (which hurts all party members)) Thank you for the good ideas, please keep them coming. Yazton [/QUOTE]
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