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Weapon Upgrade Idea...
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<blockquote data-quote="Aristotle" data-source="post: 2271474" data-attributes="member: 5885"><p>I'm doing something similar in my campaign setting with a rework of "mastercraft", the Dragon article on leveled items, and the variants in Unearthed Arcana.</p><p> </p><p>Enhancement bonuses on weapons and armor are no longer magical in nature. They are increasingly more difficult and expensive levels of mastercrafting. A +1 sword is a sword of exceptional quality, while a +5 sword is the work of a true master and the product of supperior materials. Masterwork costs both money and experience. I'm considering extending this masterwork system to everything (a masterwork +2 book on Heraldry would be so excellently written as to give a +2 bonus on skill checks dealin with Heraldry).</p><p> </p><p>Magical effects are divided. Those that are blatantly (flashy) magic are Arcane Enhancements (An "arcane item" has one or more arcane enhancements). Those that aren't so flashy are Legendary Enhancements (a "legendary item" has one or more legendary enhancements). An item can have both arcane and legendary enhancements. The enhancements have the same point costs that they do under the normal system.</p><p> </p><p>Arcane Enhancements can only be added by a spellcaster. They are useable by anyone who wields the item and knows how to activate the arcane enhancements (if they require activation). There are fewer of these.</p><p> </p><p>Legendary Enhancements are added by the wielder. The XP and point cost of these enhancements varies on who can make use of them. Some legendary items can be used only by the original wielder (lowest cost), some can be used by reincarnations of the wielder, others can be used by any blood relative, and some are said to be useable by anyone (highest cost). Most of the available enhancements are legendary.</p><p> </p><p>An item can not have more than 10 points worth of Arcane and/or Legendary enhancements. The second 5 points worth have extremely high monetary and XP costs compared to the first 5 (they are essentially epic level items without the 'epic' tag).</p></blockquote><p></p>
[QUOTE="Aristotle, post: 2271474, member: 5885"] I'm doing something similar in my campaign setting with a rework of "mastercraft", the Dragon article on leveled items, and the variants in Unearthed Arcana. Enhancement bonuses on weapons and armor are no longer magical in nature. They are increasingly more difficult and expensive levels of mastercrafting. A +1 sword is a sword of exceptional quality, while a +5 sword is the work of a true master and the product of supperior materials. Masterwork costs both money and experience. I'm considering extending this masterwork system to everything (a masterwork +2 book on Heraldry would be so excellently written as to give a +2 bonus on skill checks dealin with Heraldry). Magical effects are divided. Those that are blatantly (flashy) magic are Arcane Enhancements (An "arcane item" has one or more arcane enhancements). Those that aren't so flashy are Legendary Enhancements (a "legendary item" has one or more legendary enhancements). An item can have both arcane and legendary enhancements. The enhancements have the same point costs that they do under the normal system. Arcane Enhancements can only be added by a spellcaster. They are useable by anyone who wields the item and knows how to activate the arcane enhancements (if they require activation). There are fewer of these. Legendary Enhancements are added by the wielder. The XP and point cost of these enhancements varies on who can make use of them. Some legendary items can be used only by the original wielder (lowest cost), some can be used by reincarnations of the wielder, others can be used by any blood relative, and some are said to be useable by anyone (highest cost). Most of the available enhancements are legendary. An item can not have more than 10 points worth of Arcane and/or Legendary enhancements. The second 5 points worth have extremely high monetary and XP costs compared to the first 5 (they are essentially epic level items without the 'epic' tag). [/QUOTE]
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