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<blockquote data-quote="yazton" data-source="post: 2275466" data-attributes="member: 32426"><p>Hmm.. Aristotle when I did a search of Dragon magazines website, all it gave me was Mastercraft anthology legends and lairs book.</p><p>This is the link to it.</p><p><a href="http://paizo.com/cgi-bin/WebObjects/Store.woa/3/wa/browse?path=store/brand/d20System/fantasyFlightGames/v5748btpy75e4&wosid=UXjwwS5XGbymebtN0PqDfg" target="_blank">http://paizo.com/cgi-bin/WebObjects/Store.woa/3/wa/browse?path=store/brand/d20System/fantasyFlightGames/v5748btpy75e4&wosid=UXjwwS5XGbymebtN0PqDfg</a></p><p></p><p>Is this what you meant? or was it an actual article. I cant find any more referances to it on thier website.</p><p> </p><p> </p><p>Hmm, ok I like the 10 slots and the 5 and 5. But how do you figure out how many slots power X will take. and of course subtract for restrictions you place on it. Your example showed Keen costing 4 slots (out of 10 possible). So you would assign powers a 1-10 slot based on how powerful it was. So A Holy Avenger has used all 10 slots, 5 for being a +5 and the other 5 for Holy, (what else does it have I dont have my books handy)? How do you determine what slot cost a ability will have? You mentioned XP cost rather then gold or both. How would you figure that out? the same XP cost as someone who can craft the weapon would have to pay to make it? And if anyone can craft an item up to legendary why would you not have a gold cost associated with it? </p><p> I would suggest that the first 5 levels of Legendary cant have restrictions on it it must be for anyone, that would reflect that it is crafted by a true master not by a wizard. as for the next 5 slots (arcane slots) Those I would allow restrictions on. Such as a +5 Holy Avenger would have a slot cost of 8 modified by -3 (for 1 class only) making it the second 5. Artifacts of course would break this rule (Dm make artifacts anything he/she wants).</p><p> You said standard slot costs for Flaming, ect. What would you say are standard slot costs? What does each ability cost? I know its up to each DM, but maybe a list to give DMs an idea of how powerful something is would help. Like is KEEN more powerful then BANE or FLAMING? ect.</p></blockquote><p></p>
[QUOTE="yazton, post: 2275466, member: 32426"] Hmm.. Aristotle when I did a search of Dragon magazines website, all it gave me was Mastercraft anthology legends and lairs book. This is the link to it. [url="http://paizo.com/cgi-bin/WebObjects/Store.woa/3/wa/browse?path=store/brand/d20System/fantasyFlightGames/v5748btpy75e4&wosid=UXjwwS5XGbymebtN0PqDfg"]http://paizo.com/cgi-bin/WebObjects/Store.woa/3/wa/browse?path=store/brand/d20System/fantasyFlightGames/v5748btpy75e4&wosid=UXjwwS5XGbymebtN0PqDfg[/url] Is this what you meant? or was it an actual article. I cant find any more referances to it on thier website. Hmm, ok I like the 10 slots and the 5 and 5. But how do you figure out how many slots power X will take. and of course subtract for restrictions you place on it. Your example showed Keen costing 4 slots (out of 10 possible). So you would assign powers a 1-10 slot based on how powerful it was. So A Holy Avenger has used all 10 slots, 5 for being a +5 and the other 5 for Holy, (what else does it have I dont have my books handy)? How do you determine what slot cost a ability will have? You mentioned XP cost rather then gold or both. How would you figure that out? the same XP cost as someone who can craft the weapon would have to pay to make it? And if anyone can craft an item up to legendary why would you not have a gold cost associated with it? I would suggest that the first 5 levels of Legendary cant have restrictions on it it must be for anyone, that would reflect that it is crafted by a true master not by a wizard. as for the next 5 slots (arcane slots) Those I would allow restrictions on. Such as a +5 Holy Avenger would have a slot cost of 8 modified by -3 (for 1 class only) making it the second 5. Artifacts of course would break this rule (Dm make artifacts anything he/she wants). You said standard slot costs for Flaming, ect. What would you say are standard slot costs? What does each ability cost? I know its up to each DM, but maybe a list to give DMs an idea of how powerful something is would help. Like is KEEN more powerful then BANE or FLAMING? ect. [/QUOTE]
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