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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Weapon variety in 4E
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<blockquote data-quote="Glyfair" data-source="post: 4033925" data-attributes="member: 53"><p>The problem with this sort of "simulation" is that the assumed facts aren't always right.</p><p></p><p>During my time studying T'ai Chi Ch'uan I studied both the <a href="http://www.cfswords.com/images/taichimasterfullsword.jpg" target="_blank">sword</a> (the two edged weapon) and the <a href="http://www.taichilink.co.uk/sword%20images/stainless_steel_broadsword_large.jpg" target="_blank">"knife"</a> (the single edged sword). The two weapons used very different techniques, and the most effective techniques with either weapon wouldn't work with the other. They were both "swords" but only the most general techniques work with both (and you can find about the same number that work with the cane or any other weapon).</p><p></p><p>Yes, you can design a system that differentiates weapons based on "commonsense." However, given the number of people who get into medieval weapons that play D&D, it falls apart often. Remember, this is the game where people often learned the differences between a halberd and a glaive-guisarme (largely due to Gary Gygax).</p><p></p><p>Any sort of a system of grouping weapons is going to have significant drawbacks. The real decision is what sort of people do they want to hear the grumbling from (or which group don't they want to hear it from).</p></blockquote><p></p>
[QUOTE="Glyfair, post: 4033925, member: 53"] The problem with this sort of "simulation" is that the assumed facts aren't always right. During my time studying T'ai Chi Ch'uan I studied both the [url=http://www.cfswords.com/images/taichimasterfullsword.jpg]sword[/url] (the two edged weapon) and the [url=http://www.taichilink.co.uk/sword%20images/stainless_steel_broadsword_large.jpg]"knife"[/url] (the single edged sword). The two weapons used very different techniques, and the most effective techniques with either weapon wouldn't work with the other. They were both "swords" but only the most general techniques work with both (and you can find about the same number that work with the cane or any other weapon). Yes, you can design a system that differentiates weapons based on "commonsense." However, given the number of people who get into medieval weapons that play D&D, it falls apart often. Remember, this is the game where people often learned the differences between a halberd and a glaive-guisarme (largely due to Gary Gygax). Any sort of a system of grouping weapons is going to have significant drawbacks. The real decision is what sort of people do they want to hear the grumbling from (or which group don't they want to hear it from). [/QUOTE]
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