Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Weapon variety in 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AFGNCAAP" data-source="post: 4034268" data-attributes="member: 871"><p>So far, I like what I've heard about having a fighter "focus" with a particular weapon or weapons. However, I wonder how the weapon type (piercing, slashing, & bludgeoning) will come into play.</p><p></p><p>The only thing I'm concerned with is having too wide a diversity of weapons (as in umpteen different versions of a sword, statistically) only because I see this as a potential logistical nightmare that'll detract from simplicity/ease of play instead of add to it. I doubt that it may get to the point where a character who uses a scimitar will be worried that he actually gets a scimitar and not a tulwar, saber, cutlass, shamshir, falchion, katana, Dao, etc. instead as part of the magic loot for an adventure. It sorta-kinda got to this point in 2nd ed. AD&D, esp. since the limited number of weapon proficiencies a character had made random treasure generation a pain, and standard modules horrid for players that liked using the non-standard types of weapons.</p><p></p><p>To be honest, part of me hopes for a "near-return" to the weapon type simplicity of the BECMI D&D (though the special abilities of certain weapons mentioned above would ensure all were valid choices). I'd like a bit more diversity than shown in the core BECMI D&D books (such as accounting for rapiers, sabers, poleaxes, etc.), but still have a rather KISS approach to weapon varieties.</p><p></p><p>I'm also curious to see how weapon sizes will be dealt with in 4E.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 4034268, member: 871"] So far, I like what I've heard about having a fighter "focus" with a particular weapon or weapons. However, I wonder how the weapon type (piercing, slashing, & bludgeoning) will come into play. The only thing I'm concerned with is having too wide a diversity of weapons (as in umpteen different versions of a sword, statistically) only because I see this as a potential logistical nightmare that'll detract from simplicity/ease of play instead of add to it. I doubt that it may get to the point where a character who uses a scimitar will be worried that he actually gets a scimitar and not a tulwar, saber, cutlass, shamshir, falchion, katana, Dao, etc. instead as part of the magic loot for an adventure. It sorta-kinda got to this point in 2nd ed. AD&D, esp. since the limited number of weapon proficiencies a character had made random treasure generation a pain, and standard modules horrid for players that liked using the non-standard types of weapons. To be honest, part of me hopes for a "near-return" to the weapon type simplicity of the BECMI D&D (though the special abilities of certain weapons mentioned above would ensure all were valid choices). I'd like a bit more diversity than shown in the core BECMI D&D books (such as accounting for rapiers, sabers, poleaxes, etc.), but still have a rather KISS approach to weapon varieties. I'm also curious to see how weapon sizes will be dealt with in 4E. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Weapon variety in 4E
Top