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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Weapon variety in 4E
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<blockquote data-quote="Spatula" data-source="post: 4034348" data-attributes="member: 2198"><p>3e already equalized weapons - swords, axes, hammers (and most other 1H martial weapons) all do the same average damage. Those that do less damage or have poor crits have bonuses elsewhere to make up for it, like the flail, or reach weapons. You're not going to see an actual case for using a mace (for example) over another weapon without either making <em>all</em> weapons exactly the same, or adding in levels of complexity that no one will ever use (see: 1e weapon vs AC tables, 2e weapon type vs armor tables). I don't see 4e going down either path.</p><p></p><p>From what we've seen so far, Fighters at the least get special maneuvers with their chosen weapons, and different weapons have different maneuvers. Which is functionally similar to taking weapon-specific feats, really, except that not everyone can take them.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4034348, member: 2198"] 3e already equalized weapons - swords, axes, hammers (and most other 1H martial weapons) all do the same average damage. Those that do less damage or have poor crits have bonuses elsewhere to make up for it, like the flail, or reach weapons. You're not going to see an actual case for using a mace (for example) over another weapon without either making [i]all[/i] weapons exactly the same, or adding in levels of complexity that no one will ever use (see: 1e weapon vs AC tables, 2e weapon type vs armor tables). I don't see 4e going down either path. From what we've seen so far, Fighters at the least get special maneuvers with their chosen weapons, and different weapons have different maneuvers. Which is functionally similar to taking weapon-specific feats, really, except that not everyone can take them. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Weapon variety in 4E
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