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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Weapon variety in 4E
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<blockquote data-quote="Zaruthustran" data-source="post: 4037783" data-attributes="member: 1457"><p>Crossbows are great. Unlike a bow, you can fire (and reload) them while prone, giving you an effective +4 AC advantage in a firefight against a bow user.</p><p></p><p>Anyway, I hope whatever 4E does, it gives an option for a more general path. I like the idea of a fighter who is simply great at fighting, as opposed to a fighter who is king with longswords--and only longswords--while being merely adequate with other weapons.</p><p></p><p>I guess the mechanical implication of this would be to allow "Weapon focus: swords", or something similar. If it's got a sharp edge and you can swing it, then this guy can use it to great effect. </p><p></p><p>Yes, yes, there are particularities amongst sword varieties, but honestly--for my purposes, in terms of bonuses through feats--a sword is a sword is a sword. I want a character who can be "good with swords", to be able to pick up any blade and be badass. Ironically, I also want there to be mechanical differences amongst the weapons themselves. For the choice of weapon, as a tool, to be meaningful. I *like* that scimitar does less damage, but has a higher threat range. </p><p></p><p>Here's the big reason why: in 3e if you build a fighter with WF: scimitar and WS: scimitar, then that character will only *ever* use a scimitar in battle. The DM is terribly constrained; he can't place a cool axe in the tomb of the dwarf king because the player will just sell it and use the proceeds to get a new scimitar. You can't blame the player; if he uses the axe, his two precious feats will have been wasted.</p><p></p><p>That's so <em>boring</em>.</p><p></p><p>I recall Book of Nine Swords had a class that had a cool feature. At the beginning of the day, you could practice with a weapon for an hour. After that hour, you could re-assign any Weapon Focus or Specialization feats to apply to that weapon instead. I might be off on the details but that's the gist of it; the intent is to allow players to invest in "being good with weapons", but be able to use that investment on a greater variety of tools. </p><p></p><p>If 4E doesn't use such a system outright I'll probably adopt it as a houserule. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 4037783, member: 1457"] Crossbows are great. Unlike a bow, you can fire (and reload) them while prone, giving you an effective +4 AC advantage in a firefight against a bow user. Anyway, I hope whatever 4E does, it gives an option for a more general path. I like the idea of a fighter who is simply great at fighting, as opposed to a fighter who is king with longswords--and only longswords--while being merely adequate with other weapons. I guess the mechanical implication of this would be to allow "Weapon focus: swords", or something similar. If it's got a sharp edge and you can swing it, then this guy can use it to great effect. Yes, yes, there are particularities amongst sword varieties, but honestly--for my purposes, in terms of bonuses through feats--a sword is a sword is a sword. I want a character who can be "good with swords", to be able to pick up any blade and be badass. Ironically, I also want there to be mechanical differences amongst the weapons themselves. For the choice of weapon, as a tool, to be meaningful. I *like* that scimitar does less damage, but has a higher threat range. Here's the big reason why: in 3e if you build a fighter with WF: scimitar and WS: scimitar, then that character will only *ever* use a scimitar in battle. The DM is terribly constrained; he can't place a cool axe in the tomb of the dwarf king because the player will just sell it and use the proceeds to get a new scimitar. You can't blame the player; if he uses the axe, his two precious feats will have been wasted. That's so [i]boring[/i]. I recall Book of Nine Swords had a class that had a cool feature. At the beginning of the day, you could practice with a weapon for an hour. After that hour, you could re-assign any Weapon Focus or Specialization feats to apply to that weapon instead. I might be off on the details but that's the gist of it; the intent is to allow players to invest in "being good with weapons", but be able to use that investment on a greater variety of tools. If 4E doesn't use such a system outright I'll probably adopt it as a houserule. :) [/QUOTE]
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