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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Weapon variety in 4E
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<blockquote data-quote="Gloombunny" data-source="post: 4038139" data-attributes="member: 54916"><p>Weapon Aptitude. One of the often-overlooked little details that makes warblades so much cooler than fighters even apart from the maneuvers thing.</p><p></p><p>I don't think it'll show up in 4e, though. They're really pursuing the idea that fighters using different weapons fight differently. Your talents will give you totally different abilities and tactical options depending on which weapon's talents you selected. This is a big step up from 3e, where you're encouraged to pick a single weapon to use but it doesn't make much difference which one you pick, except for a few corner cases like spiked chain. That was really the worst of both worlds, so I'm glad that 4e is making the choice of weapon more meaningful. Unfortunately, it means that fighters will probably still be locked into one weapon choice. (There is retraining, but presumably you aren't meant to do that frequently enough to always have the right talents for whatever weapon you find.)</p><p></p><p>What I'm hoping is that in addition to the weapon-specialist talent trees, there will also be at least one tree focused on a particular style or strategy without regard to choice of weapon, so you can have a weapon-generalist fighter who's competitive with the specialists if that's what you want. But they may not do that - it may be that "weapon specialist" is the shtick they want the fighter class to have.</p></blockquote><p></p>
[QUOTE="Gloombunny, post: 4038139, member: 54916"] Weapon Aptitude. One of the often-overlooked little details that makes warblades so much cooler than fighters even apart from the maneuvers thing. I don't think it'll show up in 4e, though. They're really pursuing the idea that fighters using different weapons fight differently. Your talents will give you totally different abilities and tactical options depending on which weapon's talents you selected. This is a big step up from 3e, where you're encouraged to pick a single weapon to use but it doesn't make much difference which one you pick, except for a few corner cases like spiked chain. That was really the worst of both worlds, so I'm glad that 4e is making the choice of weapon more meaningful. Unfortunately, it means that fighters will probably still be locked into one weapon choice. (There is retraining, but presumably you aren't meant to do that frequently enough to always have the right talents for whatever weapon you find.) What I'm hoping is that in addition to the weapon-specialist talent trees, there will also be at least one tree focused on a particular style or strategy without regard to choice of weapon, so you can have a weapon-generalist fighter who's competitive with the specialists if that's what you want. But they may not do that - it may be that "weapon specialist" is the shtick they want the fighter class to have. [/QUOTE]
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