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Community
General Tabletop Discussion
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Weapon vs AC idea. edited. And responds to Reynolds 'called shots rant'
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<blockquote data-quote="Thresher" data-source="post: 815744" data-attributes="member: 9983"><p>Ah, its very hard to do much with the D20 system which is why I dont write anything for it myself.</p><p>It looks simple on paper but with the morass of source materials you have to go through just to make it all mate-up its not worth the effort in my opinion. This is especially true when it comes to messing around with the combat system.</p><p></p><p>Still, what people do with other people in the privacy of their own homes with dice is not my concearn <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Anyway, D&D is best approched from a point of veiw like a computer game like Quake.</p><p>You have armour, you have hp's and if you run out of hp's you die.</p><p></p><p>Reality and armour are a bit more difficult. Driving a 1D4 piercing weapon through someone breastplate means that they die, usually very painfully and messily. D&D dosnt support that, and I suppose it dosnt need it.</p><p>Unfortunatly I dont really have anything to add, Im currently writing a space combat system for another game so maybe I'll come back one day to D&D and look at working around damage in the post 3.5 era, maybe we'll get lucky and have armour work after level 20+ too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Thresher, post: 815744, member: 9983"] Ah, its very hard to do much with the D20 system which is why I dont write anything for it myself. It looks simple on paper but with the morass of source materials you have to go through just to make it all mate-up its not worth the effort in my opinion. This is especially true when it comes to messing around with the combat system. Still, what people do with other people in the privacy of their own homes with dice is not my concearn :D Anyway, D&D is best approched from a point of veiw like a computer game like Quake. You have armour, you have hp's and if you run out of hp's you die. Reality and armour are a bit more difficult. Driving a 1D4 piercing weapon through someone breastplate means that they die, usually very painfully and messily. D&D dosnt support that, and I suppose it dosnt need it. Unfortunatly I dont really have anything to add, Im currently writing a space combat system for another game so maybe I'll come back one day to D&D and look at working around damage in the post 3.5 era, maybe we'll get lucky and have armour work after level 20+ too :) [/QUOTE]
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Community
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Weapon vs AC idea. edited. And responds to Reynolds 'called shots rant'
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