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General Tabletop Discussion
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Weapon vs Armour type modifiers
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<blockquote data-quote="irdeggman" data-source="post: 1845727" data-attributes="member: 16285"><p>Knifespeaks,</p><p></p><p></p><p>Try the 2nd ed book Player's Option: Combat & Tactics.</p><p></p><p>It gave specific advantages that certain weapons had against certain armors including shields.</p><p></p><p>It seems to me that you are going throught the "crash course" in catching up with what 2nd ed did and then evolved into 3/3.5.</p><p></p><p>I would strongly recommend that you attempt to get a copy of the the 2nd ed Player's secrets books (they are on the AD&D Core Rules and expansion CD Roms by the way) to save some time in creating your house-rules. I say this because much of what you seem to want to do has already been done in 2nd and you have admitted never playing 2nd ed and just made the jump (light years by the way) to 3/3.5.</p><p></p><p>I have no idea why your player's are choosing to use the same weapon. Really there must be some reason they are inclined to do so based on your game. Magic weapon preference in occurance perhaps? Crossbows, being simple weapons are the most common ranged weapons for non-martial classes (and there are distinct differences between light and heavy versions). But melee weapons are a completely different subject. Bastard swords are good, bu so are long swords and rapiers have the advantage of being considered "light" weapons, my PC )fighter/cleric (of Kord)uses a greatsword (deity's preferred weapon) and it can be devasting in its damage.</p><p></p><p>I wonder if this is an offshoot of the "other" hose-rules you said you were going to introduce. As I said before a single apparently "small" change can easily result in drastic changes being made to balance things out.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 1845727, member: 16285"] Knifespeaks, Try the 2nd ed book Player's Option: Combat & Tactics. It gave specific advantages that certain weapons had against certain armors including shields. It seems to me that you are going throught the "crash course" in catching up with what 2nd ed did and then evolved into 3/3.5. I would strongly recommend that you attempt to get a copy of the the 2nd ed Player's secrets books (they are on the AD&D Core Rules and expansion CD Roms by the way) to save some time in creating your house-rules. I say this because much of what you seem to want to do has already been done in 2nd and you have admitted never playing 2nd ed and just made the jump (light years by the way) to 3/3.5. I have no idea why your player's are choosing to use the same weapon. Really there must be some reason they are inclined to do so based on your game. Magic weapon preference in occurance perhaps? Crossbows, being simple weapons are the most common ranged weapons for non-martial classes (and there are distinct differences between light and heavy versions). But melee weapons are a completely different subject. Bastard swords are good, bu so are long swords and rapiers have the advantage of being considered "light" weapons, my PC )fighter/cleric (of Kord)uses a greatsword (deity's preferred weapon) and it can be devasting in its damage. I wonder if this is an offshoot of the "other" hose-rules you said you were going to introduce. As I said before a single apparently "small" change can easily result in drastic changes being made to balance things out. [/QUOTE]
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