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Weapon vs Armour type modifiers
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<blockquote data-quote="irdeggman" data-source="post: 1850102" data-attributes="member: 16285"><p>No problem knifespeaks - glad I could help some.</p><p></p><p>I just hate seeing people spinning their wheels on things that they can get from previously published sources. There are just too many other things a DM can spend his time on to make his game more enjoyable then messing around with mechanics that he can find elsewhere.</p><p></p><p>I remember the relearning curve I had to go through when I started gaming again. I had played 1st ed at college (we actually had a player successfully run a PC up to being a bard) then after I graduated (and moved) I didn't game again for like 10 years and joined a group playind Dark Sun with 2nd ed revised rules (and heavily house-ruled). I stepped into running a 3rd level druid (in Dark Sun all characters started at 3rd level - and druids were teh major divine spellcasters having access to all of the curing spells and resurrection and rais dead spells while clerics were limited to 3rd level spells that weren't elementally based). Image the spell list I had to go through (and they used spontaneous casting with a spell point variant based on prime attribute - which I had to learn on the fly). Oh yeah then we went through the Player's Option evolution as well as Alternity (the space opera precurser to d20 from WotC) and finally 3.0 and 3.5.</p><p></p><p>Eventually I got past the mechanics and really enjoyed the role-playing the group did (and still does albeit in differrent games). These are some of the best role-players I have ever met and I am eternally grateful to them for sharing that with me.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 1850102, member: 16285"] No problem knifespeaks - glad I could help some. I just hate seeing people spinning their wheels on things that they can get from previously published sources. There are just too many other things a DM can spend his time on to make his game more enjoyable then messing around with mechanics that he can find elsewhere. I remember the relearning curve I had to go through when I started gaming again. I had played 1st ed at college (we actually had a player successfully run a PC up to being a bard) then after I graduated (and moved) I didn't game again for like 10 years and joined a group playind Dark Sun with 2nd ed revised rules (and heavily house-ruled). I stepped into running a 3rd level druid (in Dark Sun all characters started at 3rd level - and druids were teh major divine spellcasters having access to all of the curing spells and resurrection and rais dead spells while clerics were limited to 3rd level spells that weren't elementally based). Image the spell list I had to go through (and they used spontaneous casting with a spell point variant based on prime attribute - which I had to learn on the fly). Oh yeah then we went through the Player's Option evolution as well as Alternity (the space opera precurser to d20 from WotC) and finally 3.0 and 3.5. Eventually I got past the mechanics and really enjoyed the role-playing the group did (and still does albeit in differrent games). These are some of the best role-players I have ever met and I am eternally grateful to them for sharing that with me. [/QUOTE]
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Weapon vs Armour type modifiers
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