Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weaponier (warrior bonded to weapon)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Qwillion" data-source="post: 1189397" data-attributes="member: 14641"><p>This class is designed for Npc's in my high fantasy homebrew.</p><p></p><p>Some warrior share a very special bond with thier favored weapon so special it takes on a life of its own.</p><p></p><p>The Weaponier </p><p>Hit Dice: d8.</p><p></p><p>Class Skills: The class skills (and the key abilities for each skill) are Bluff (cha), Craft Weaponsmithing (Int), Intimidate (Cha), Knowledge Arcana (Int), Ride (Dex), Sense Motive (Wis).</p><p></p><p>Skill Points at 1st Level: (2 + Int modifier)*4</p><p></p><p>Skill Points at Each Additional Level: 2+ Int Modifier.</p><p></p><p>Level BAB Fort Ref Will Special</p><p></p><p>1 +1 +0 +2 +0 Weapon Focus, Weapon Bond</p><p>2 +2 +0 +3 +0 Weapon Transformation 1</p><p>3 +3 +1 +3 +1 Enhancement bonus +1</p><p>4 +4 +1 +4 +1 Weapon Specialization</p><p>5 +5 +1 +4 +1 Weapon Special Ability +1</p><p>6 +6/+1 +2 +5 +2 Enhancement bonus +2</p><p>7 +7/+2 +2 +5 +2 Maximize Damage</p><p>8 +8/+3 +2 +6 +2 Greater Weapon Focus</p><p>9 +9/+4 +3 +6 +3 Enchancement bonus +3</p><p>10 +10/+5 +3 +7 +3 Improved Critical</p><p>11 +11/+6/+1 +3 +7 Weapon special ability +2</p><p>12 +12/+7/+2 +4 +8 +4 Enhancement bonus +4</p><p>13 +13/+8/+3 +4 +8 +4 Greater Weapon Specialization</p><p>14 +14/+9/+4 +4 +9 +4 Weapon special ability +3</p><p>15 +15/+10/+5 +5 +9 +5 Enhancement bonus +5</p><p>16 +16/+11/+6/+1 +5 +10 +5 Weapon Transformation 2</p><p>17 +17/+12/+7/+2 +5 +10 +5 Weapon special ability +4</p><p>18 +18/+13/+8/+3 +6 +11 +6 Increased Multiplier +1</p><p>19 +19/+14/+9/+4 +6 +11 +6 Weapon Transformation 3</p><p>20 +20/+15/+10/+5 +6 +12 +6 Weapon special ability +5</p><p></p><p></p><p></p><p>Weapon Bond (Ex): Choose one type of weapon. All the benefits of this class only affect that one type of attack and only for the weapon the character is bonded too. After choosing a type the character then selects a specific weapon and bonds too it. Doing so takes 24 hours. A Bonded weapon is now a masterwork weapon that resembles a normal weapon and is unusually tough. As the weaponier advances in level, his bonded weapon also increases in power.</p><p>If the weapon is destroyed or the bond is dismissed by the weaponier, the weaponier must attempt a Fortitude saving throw (DC 11+ Weaponier’s Fort Save). Failure means he loses 200 experience points per weaponier level; success reduces the loss to one-half that amount. However, a weaponier’s experience point total can never go below 0 as the result of a weapons destruction or dismissal. A destroyed or dismissed weapon cannot be replaced for a (time period ?). A destroyed weapon can be reformed from the pieces just as a normal weapon can be, and it does not lose any abilities when this happy event occurs.</p><p></p><p>Weapon transformation: (Su) The weapon is treated as having the proper type for the purpose of bypassing the damage reduction. Once the type is chosen it can only be change if a new weapon is bonded. Affected projectile weapons (such as bows) do confer the benefit to the projectiles they shoot. At 1st level can choose Adamantine, Alignment, Alchemic Silver, Cold Iron. At sixteenth level he gains an additional choice, and at 19th level he gains the additional type and an additional choice</p><p></p><p></p><p>Enhancement Bonus (Su): gives a weapon an enhancement bonus on attack and damage rolls. (An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on attack rolls.) The bonus increases +1 every three levels of the Weaponier to a maximum of +5 at 15th level. A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +10. </p><p></p><p>Weapon Special Abilities (Su): May be chosen from the DMG or other sources with the DM’s permission and stack with enhancement bonuses but do not modify attack or damage bonuses (except where specifically noted). A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +10. Weapon Special ability bonuses do not stack (highest applies) and can only be change if a new weapon is bonded</p><p></p><p>Maximize Damage (Ex): you may chose to maximize your dice damage with your bonded weapon a number of times per day equal to half your weaponier level</p><p></p><p>Increased Multiplier: you increase your weapon’s multiplier by +1 (a x2 becomes a x3)</p></blockquote><p></p>
[QUOTE="Qwillion, post: 1189397, member: 14641"] This class is designed for Npc's in my high fantasy homebrew. Some warrior share a very special bond with thier favored weapon so special it takes on a life of its own. The Weaponier Hit Dice: d8. Class Skills: The class skills (and the key abilities for each skill) are Bluff (cha), Craft Weaponsmithing (Int), Intimidate (Cha), Knowledge Arcana (Int), Ride (Dex), Sense Motive (Wis). Skill Points at 1st Level: (2 + Int modifier)*4 Skill Points at Each Additional Level: 2+ Int Modifier. Level BAB Fort Ref Will Special 1 +1 +0 +2 +0 Weapon Focus, Weapon Bond 2 +2 +0 +3 +0 Weapon Transformation 1 3 +3 +1 +3 +1 Enhancement bonus +1 4 +4 +1 +4 +1 Weapon Specialization 5 +5 +1 +4 +1 Weapon Special Ability +1 6 +6/+1 +2 +5 +2 Enhancement bonus +2 7 +7/+2 +2 +5 +2 Maximize Damage 8 +8/+3 +2 +6 +2 Greater Weapon Focus 9 +9/+4 +3 +6 +3 Enchancement bonus +3 10 +10/+5 +3 +7 +3 Improved Critical 11 +11/+6/+1 +3 +7 Weapon special ability +2 12 +12/+7/+2 +4 +8 +4 Enhancement bonus +4 13 +13/+8/+3 +4 +8 +4 Greater Weapon Specialization 14 +14/+9/+4 +4 +9 +4 Weapon special ability +3 15 +15/+10/+5 +5 +9 +5 Enhancement bonus +5 16 +16/+11/+6/+1 +5 +10 +5 Weapon Transformation 2 17 +17/+12/+7/+2 +5 +10 +5 Weapon special ability +4 18 +18/+13/+8/+3 +6 +11 +6 Increased Multiplier +1 19 +19/+14/+9/+4 +6 +11 +6 Weapon Transformation 3 20 +20/+15/+10/+5 +6 +12 +6 Weapon special ability +5 Weapon Bond (Ex): Choose one type of weapon. All the benefits of this class only affect that one type of attack and only for the weapon the character is bonded too. After choosing a type the character then selects a specific weapon and bonds too it. Doing so takes 24 hours. A Bonded weapon is now a masterwork weapon that resembles a normal weapon and is unusually tough. As the weaponier advances in level, his bonded weapon also increases in power. If the weapon is destroyed or the bond is dismissed by the weaponier, the weaponier must attempt a Fortitude saving throw (DC 11+ Weaponier’s Fort Save). Failure means he loses 200 experience points per weaponier level; success reduces the loss to one-half that amount. However, a weaponier’s experience point total can never go below 0 as the result of a weapons destruction or dismissal. A destroyed or dismissed weapon cannot be replaced for a (time period ?). A destroyed weapon can be reformed from the pieces just as a normal weapon can be, and it does not lose any abilities when this happy event occurs. Weapon transformation: (Su) The weapon is treated as having the proper type for the purpose of bypassing the damage reduction. Once the type is chosen it can only be change if a new weapon is bonded. Affected projectile weapons (such as bows) do confer the benefit to the projectiles they shoot. At 1st level can choose Adamantine, Alignment, Alchemic Silver, Cold Iron. At sixteenth level he gains an additional choice, and at 19th level he gains the additional type and an additional choice Enhancement Bonus (Su): gives a weapon an enhancement bonus on attack and damage rolls. (An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on attack rolls.) The bonus increases +1 every three levels of the Weaponier to a maximum of +5 at 15th level. A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +10. Weapon Special Abilities (Su): May be chosen from the DMG or other sources with the DM’s permission and stack with enhancement bonuses but do not modify attack or damage bonuses (except where specifically noted). A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +10. Weapon Special ability bonuses do not stack (highest applies) and can only be change if a new weapon is bonded Maximize Damage (Ex): you may chose to maximize your dice damage with your bonded weapon a number of times per day equal to half your weaponier level Increased Multiplier: you increase your weapon’s multiplier by +1 (a x2 becomes a x3) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weaponier (warrior bonded to weapon)
Top