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Weapons, armor, & gear: More or less?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1157589" data-attributes="member: 3146"><p>I like the current D&D level of detail. If I had my way, I'd add a few weapons (a pike or similar weapon with 15 or 20 foot reach, possbily chinese hook swords (if they came up in game--they seem suitably unique to merit their own exotic weapon entry), and some kind of polehammer), remove some weapons that strike me as silly (dire flail, double axe), and rename a few more (I'd rename a falchion "great scimitar" and stat a falchion as either a steel bladed handaxe or a scimitar).</p><p></p><p>The warhammer approach is appropriate to a large scale battle game but breaks down when applied to smaller scale conflicts (in Mordheim, for instance, swords allow a parry roll, axes give a -1 on armor saves, hammers and maces stun on a 2-4 instead of a 3-4, morning stars give +1 strength in the first round of combat but can't be used with a second weapon, and spears allow a character to strike first regardless of initiative. And they added more special rules weapons in the later journals--rapiers with a special flurry rule, etc. By that point in time, you might as well just have different damage dice and critical ranges instead). In smaller conflicts I think it's reasonable for people to want there to be a mechanical difference between the fighter wielding a flail and the fighter with a battle axe.</p><p></p><p>On the other hand, I don't want to go back to the 1e days of differentiating spetums from Fauchard Forks and having a different attack bonus for every different kind of armor and every different weapon. (Although if I were doing a 3.x computer game, I definitely would dig up the old 1e weapon vs. armor table--a computer can handle cumbersome calculations much better than a human). I'm quite happy to say that the chinese warrior with a Dao and shield is mechanically identical (except for the kind of armor he wears and his feats) to the moorish warrior with a scimitar and shield and the Polish Hussar with a shield and cavalry sabre.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1157589, member: 3146"] I like the current D&D level of detail. If I had my way, I'd add a few weapons (a pike or similar weapon with 15 or 20 foot reach, possbily chinese hook swords (if they came up in game--they seem suitably unique to merit their own exotic weapon entry), and some kind of polehammer), remove some weapons that strike me as silly (dire flail, double axe), and rename a few more (I'd rename a falchion "great scimitar" and stat a falchion as either a steel bladed handaxe or a scimitar). The warhammer approach is appropriate to a large scale battle game but breaks down when applied to smaller scale conflicts (in Mordheim, for instance, swords allow a parry roll, axes give a -1 on armor saves, hammers and maces stun on a 2-4 instead of a 3-4, morning stars give +1 strength in the first round of combat but can't be used with a second weapon, and spears allow a character to strike first regardless of initiative. And they added more special rules weapons in the later journals--rapiers with a special flurry rule, etc. By that point in time, you might as well just have different damage dice and critical ranges instead). In smaller conflicts I think it's reasonable for people to want there to be a mechanical difference between the fighter wielding a flail and the fighter with a battle axe. On the other hand, I don't want to go back to the 1e days of differentiating spetums from Fauchard Forks and having a different attack bonus for every different kind of armor and every different weapon. (Although if I were doing a 3.x computer game, I definitely would dig up the old 1e weapon vs. armor table--a computer can handle cumbersome calculations much better than a human). I'm quite happy to say that the chinese warrior with a Dao and shield is mechanically identical (except for the kind of armor he wears and his feats) to the moorish warrior with a scimitar and shield and the Polish Hussar with a shield and cavalry sabre. [/QUOTE]
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