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General Tabletop Discussion
*Pathfinder & Starfinder
Weapons as AC: It's about time...
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<blockquote data-quote="F4NBOY" data-source="post: 3777463" data-attributes="member: 54553"><p>What about ranged attacks? Magical attacks? Touch attacks? Unarmed attacks? Bites? Traps? Trip attacks? </p><p>What if a giant with a colossal great sword attacks you? Do you think your longsword should give you any defense against that tree-sized sword?</p><p></p><p>I've practiced a little fencing and I know how important a sword is defensively, but D&D is much greater than simple fencing duels.</p><p></p><p>I think the best way to represent that mechanically is creating a feat that gives anyone using a weapon, depending on the weapon, +1 parry bonus to AC against melee attackers.</p><p></p><p>In Arcana Evolved, some weapons give a AC bonus when you fight defensively. That works pretty well.</p><p></p><p>Or create a separate mechanic like the Block Talent from SWSE. You can make a Skill check to completely block a melee attack. The DC is the atackers roll. For each additional block in the round you gain a -5 penalty on the skill check. That's a REAL parry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> but in a game like D&D it would slow the game too much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="F4NBOY, post: 3777463, member: 54553"] What about ranged attacks? Magical attacks? Touch attacks? Unarmed attacks? Bites? Traps? Trip attacks? What if a giant with a colossal great sword attacks you? Do you think your longsword should give you any defense against that tree-sized sword? I've practiced a little fencing and I know how important a sword is defensively, but D&D is much greater than simple fencing duels. I think the best way to represent that mechanically is creating a feat that gives anyone using a weapon, depending on the weapon, +1 parry bonus to AC against melee attackers. In Arcana Evolved, some weapons give a AC bonus when you fight defensively. That works pretty well. Or create a separate mechanic like the Block Talent from SWSE. You can make a Skill check to completely block a melee attack. The DC is the atackers roll. For each additional block in the round you gain a -5 penalty on the skill check. That's a REAL parry :) but in a game like D&D it would slow the game too much. :( [/QUOTE]
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Weapons as AC: It's about time...
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