Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapons as AC: It's about time...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3777564" data-attributes="member: 710"><p>Linking BAB to Defense basically means that those that are already good in melee combat are getting even better, and everyone else is worse off.</p><p></p><p>I think level based attack and defense might work in D&D, but they shouldn't be the same value. </p><p></p><p>The Warhammer Fantasy Roleplay uses a Meelee Weapon Skill as a base for attacks.</p><p>In some cases, you are allowed to use your weapon skill to parry, but there are some important considerations to it:</p><p>1) Your own parry result is not linked to the attackers attack skill. It is a skill purely based on your own weapon skill. That's very important.</p><p>2) You need to spend half your actions per round to get one parry. </p><p>3) If you are using a shield or a second weapon in your off-hand, you can parry without taking an action. A shield also gets you a +10% bonus to attacks. If you're using a two-handed weapon (and these are usually the ones that deal the most damage or have other benefits), it's a lot more difficult to parry.</p><p></p><p>1) Is very important for balance reasons. It means that you can succeed at parrying even if your enemy is a lot better than you, because it is only based on your skills. In D&D 3.x, attack bonus differences between different characters can be so high that the range of a d20 is not sufficient to get you a reasonable chance to defend yourself. (d20+6 vs d20+19? Little chance to succeed)</p><p>2) Second makes two(or more)-on-one fights a lot more dangerous. It also means that even the best fighter cannot parry everything. (In the Starwars Saga Edition, that's what the -5 penalty to lightsaber parrying will achieve, too)</p><p>3) This makes shield and off-hand weapons very useful, without causing them to be overpowered.</p><p></p><p>Warhammer Fantasy Rolelplay also has a "Dodge Skill", which gives you the change to dodge a meelee attack. You also get only one chance per round, and this roll is not based on your weapon skill. (It's a must have for all meelee fighters, I think.)</p><p></p><p>Both defenses do not work against ranged attacks. Ranged Attacks, if succesful, are undefendable, but this is compensated by a lot more negative modifiers applicable to Ranged Attacks. (Or at least that's the idea. I am not sure how well it really works, as I haven't played it much. I sure didn't have the feeling that my Road Warden armed with Pistols was overpowered, though)</p><p></p><p>---</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3777564, member: 710"] Linking BAB to Defense basically means that those that are already good in melee combat are getting even better, and everyone else is worse off. I think level based attack and defense might work in D&D, but they shouldn't be the same value. The Warhammer Fantasy Roleplay uses a Meelee Weapon Skill as a base for attacks. In some cases, you are allowed to use your weapon skill to parry, but there are some important considerations to it: 1) Your own parry result is not linked to the attackers attack skill. It is a skill purely based on your own weapon skill. That's very important. 2) You need to spend half your actions per round to get one parry. 3) If you are using a shield or a second weapon in your off-hand, you can parry without taking an action. A shield also gets you a +10% bonus to attacks. If you're using a two-handed weapon (and these are usually the ones that deal the most damage or have other benefits), it's a lot more difficult to parry. 1) Is very important for balance reasons. It means that you can succeed at parrying even if your enemy is a lot better than you, because it is only based on your skills. In D&D 3.x, attack bonus differences between different characters can be so high that the range of a d20 is not sufficient to get you a reasonable chance to defend yourself. (d20+6 vs d20+19? Little chance to succeed) 2) Second makes two(or more)-on-one fights a lot more dangerous. It also means that even the best fighter cannot parry everything. (In the Starwars Saga Edition, that's what the -5 penalty to lightsaber parrying will achieve, too) 3) This makes shield and off-hand weapons very useful, without causing them to be overpowered. Warhammer Fantasy Rolelplay also has a "Dodge Skill", which gives you the change to dodge a meelee attack. You also get only one chance per round, and this roll is not based on your weapon skill. (It's a must have for all meelee fighters, I think.) Both defenses do not work against ranged attacks. Ranged Attacks, if succesful, are undefendable, but this is compensated by a lot more negative modifiers applicable to Ranged Attacks. (Or at least that's the idea. I am not sure how well it really works, as I haven't played it much. I sure didn't have the feeling that my Road Warden armed with Pistols was overpowered, though) --- [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapons as AC: It's about time...
Top