Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapons as AC: It's about time...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ninja-to" data-source="post: 3817941" data-attributes="member: 19551"><p>As I posted just now we could fix this with a feat. Because deflecting ranged weapons with a melee weapon is pretty 'buff' and hard for all but the most skilled, then the feat may require high dex as a pre-requisite or high levels, or simply say that melee weapons don't reduce your AC vs ranged (just as it wouldn't vs a spell saving throw).</p><p></p><p>As what's been suggested, BaB might be re-written as 'Base Defense Bonus' and could be on a seperate table for each class. Also, a bow could be treated like an improvised weapon. You've seen the crazy stunts Jackie pulls off with skis and refrigerators etc...</p><p></p><p>If you go with 'feat required' rule then it won't make any difference who the archers aim at. They're just as likely to hit the melee fighters in full plate than the archers in full plate, unless they're unlucky enough to come up against a highly skilled swordsman who can cut them as they fly (which we've seen in movies and read about in fantasy).</p><p></p><p>I also think that people are kind of forgetting something here. The idea that holding a melee weapon in your hands helping you defend yourself is by no means guaranteeing your safety. If you have a bow in your hand and people are shooting at you with theirs, your bow isn't going to help much (let's say it's an improvised melee weapon) and you're most likely going to get drilled. But perhaps either by amazing fluke (a lucky roll) or by fantastic, epic skill, the arrows lodge or deflect off the length of the wood of your bow?</p><p></p><p>So make it a feat if you want to deflect using melee vs ranged, or nullify it completely against ranged. Make it vs strictly melee or any melee attacks that come against you. Perhaps this defense bonus doesn't apply to some special cases (two-ton claws) based on DM ruling. It also really depends on how you describe things in game as well. Perhaps that snapping dragon bite from the Huge red isn't being 'blocked' or deflected, the dragon is simply being held at bay by that nasty, glowy sword that only recently stabbed it in the thigh and gave it a grievous wound. The sword is as much a psychological 'shield' as it is a weapon.</p><p></p><p>It might sound complicated after all these posts, but it can be stated fairly simply:</p><p></p><p>Base Defense Bonus: Applies only when a medium or heavier melee weapon is wielded by the defender. Does not apply to AC vs ranged attacks or in circumstances the DM does not approve, such as a dreaded 'two-ton claw' (though as stated above this seems perfectly acceptable to me. If I was a monster with a two-ton claw I still wouldn't want to drive it down on the end of a great-sword).</p></blockquote><p></p>
[QUOTE="Ninja-to, post: 3817941, member: 19551"] As I posted just now we could fix this with a feat. Because deflecting ranged weapons with a melee weapon is pretty 'buff' and hard for all but the most skilled, then the feat may require high dex as a pre-requisite or high levels, or simply say that melee weapons don't reduce your AC vs ranged (just as it wouldn't vs a spell saving throw). As what's been suggested, BaB might be re-written as 'Base Defense Bonus' and could be on a seperate table for each class. Also, a bow could be treated like an improvised weapon. You've seen the crazy stunts Jackie pulls off with skis and refrigerators etc... If you go with 'feat required' rule then it won't make any difference who the archers aim at. They're just as likely to hit the melee fighters in full plate than the archers in full plate, unless they're unlucky enough to come up against a highly skilled swordsman who can cut them as they fly (which we've seen in movies and read about in fantasy). I also think that people are kind of forgetting something here. The idea that holding a melee weapon in your hands helping you defend yourself is by no means guaranteeing your safety. If you have a bow in your hand and people are shooting at you with theirs, your bow isn't going to help much (let's say it's an improvised melee weapon) and you're most likely going to get drilled. But perhaps either by amazing fluke (a lucky roll) or by fantastic, epic skill, the arrows lodge or deflect off the length of the wood of your bow? So make it a feat if you want to deflect using melee vs ranged, or nullify it completely against ranged. Make it vs strictly melee or any melee attacks that come against you. Perhaps this defense bonus doesn't apply to some special cases (two-ton claws) based on DM ruling. It also really depends on how you describe things in game as well. Perhaps that snapping dragon bite from the Huge red isn't being 'blocked' or deflected, the dragon is simply being held at bay by that nasty, glowy sword that only recently stabbed it in the thigh and gave it a grievous wound. The sword is as much a psychological 'shield' as it is a weapon. It might sound complicated after all these posts, but it can be stated fairly simply: Base Defense Bonus: Applies only when a medium or heavier melee weapon is wielded by the defender. Does not apply to AC vs ranged attacks or in circumstances the DM does not approve, such as a dreaded 'two-ton claw' (though as stated above this seems perfectly acceptable to me. If I was a monster with a two-ton claw I still wouldn't want to drive it down on the end of a great-sword). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapons as AC: It's about time...
Top