Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapons as special effects
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DanMcS" data-source="post: 1803882" data-attributes="member: 6530"><p>A rapier is kind of a wierd weapon, with several exceptional qualities. It's one-handed but finessable, and (like a light weapon) can't be used two-handed for extra strength damage. That's going to make it hard to do in any generic framework. In that way, it's like a spiked chain, which you can't build in this system until greater combat proficiency I think.</p><p></p><p>At improved combat proficiency, you start at 2d6 20/x3 with a one-handed piercing sword. You can make that 1d8 18-20/x2 by the "drop a die to increase critical" and "18-20/x2 is equivalent to 20/x4" rules, and then add finessable for 1d6 18-20/x2. You now have basically a rapier, except it's still a stock one-handed use so the 'can't be used two-handed for extra damage' thing isn't there.</p><p></p><p>You could also use a light piercing sword, so it would start out at 1d8 20/x3, and then shift damage and crits around to get 1d6 18-20/x2 again, this time with the "light" set of weapon attributes.</p><p></p><p>So you can't really recreate a rapier using Combat Proficiency, but you can at the Improved level.</p><p></p><p>In general, I said everything that was an advantage should be a quality that reduces damage on the scale. Being able to use a melee weapon with dex instead of strength is an advantage, so it knocks down damage.</p><p></p><p>If you don't agree with that for finesse, you're probably also one of the people that thinks all weapons should use dex to-hit and strength for damage. That would be a variation in straight D&D, and it would be a perfectly acceptable variation for this kind of rule, too.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 1803882, member: 6530"] A rapier is kind of a wierd weapon, with several exceptional qualities. It's one-handed but finessable, and (like a light weapon) can't be used two-handed for extra strength damage. That's going to make it hard to do in any generic framework. In that way, it's like a spiked chain, which you can't build in this system until greater combat proficiency I think. At improved combat proficiency, you start at 2d6 20/x3 with a one-handed piercing sword. You can make that 1d8 18-20/x2 by the "drop a die to increase critical" and "18-20/x2 is equivalent to 20/x4" rules, and then add finessable for 1d6 18-20/x2. You now have basically a rapier, except it's still a stock one-handed use so the 'can't be used two-handed for extra damage' thing isn't there. You could also use a light piercing sword, so it would start out at 1d8 20/x3, and then shift damage and crits around to get 1d6 18-20/x2 again, this time with the "light" set of weapon attributes. So you can't really recreate a rapier using Combat Proficiency, but you can at the Improved level. In general, I said everything that was an advantage should be a quality that reduces damage on the scale. Being able to use a melee weapon with dex instead of strength is an advantage, so it knocks down damage. If you don't agree with that for finesse, you're probably also one of the people that thinks all weapons should use dex to-hit and strength for damage. That would be a variation in straight D&D, and it would be a perfectly acceptable variation for this kind of rule, too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Weapons as special effects
Top