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General Tabletop Discussion
*Pathfinder & Starfinder
Weapons as special effects
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<blockquote data-quote="BarkingDeathSquirrel" data-source="post: 1838483" data-attributes="member: 12851"><p>At first I shrugged off this system, even more so when someone mentioned crazy anime weapons (don't get me wrong, anime is all fine and dandy, I quite enjoy it, just not all the quirky weapons and stuff)... However, then I stopped and thought about it: This is like a <em>perfect</em> system for making crazy steampunk weapons! </p><p></p><p>I'm thinking of implementing this into my steampunk campaign (if I ever get done designing it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />), but with a seperation between innate weapon abilities and abilities that can be gained through creative use or skill. IE: A Returning weapon would be likely a lower level if the ability was <em>innate</em> (a boomarang), and a much higher one if the player wants to add it as a skill-based quality, ie: a fighter of such skill that he throws his dagger in such a way that it returns to him). The damage and the like would remain the same, however.</p><p></p><p>Good work, I must say!</p><p></p><p>*salutes</p><p></p><p>Edit: Oh... what about the weight of weapons? As in for carrying them around? How would you handle that in this system?</p></blockquote><p></p>
[QUOTE="BarkingDeathSquirrel, post: 1838483, member: 12851"] At first I shrugged off this system, even more so when someone mentioned crazy anime weapons (don't get me wrong, anime is all fine and dandy, I quite enjoy it, just not all the quirky weapons and stuff)... However, then I stopped and thought about it: This is like a [i]perfect[/i] system for making crazy steampunk weapons! I'm thinking of implementing this into my steampunk campaign (if I ever get done designing it :P), but with a seperation between innate weapon abilities and abilities that can be gained through creative use or skill. IE: A Returning weapon would be likely a lower level if the ability was [i]innate[/i] (a boomarang), and a much higher one if the player wants to add it as a skill-based quality, ie: a fighter of such skill that he throws his dagger in such a way that it returns to him). The damage and the like would remain the same, however. Good work, I must say! *salutes Edit: Oh... what about the weight of weapons? As in for carrying them around? How would you handle that in this system? [/QUOTE]
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Weapons as special effects
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