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Weapons doing greater damage to Large Sized Creatures...why?
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<blockquote data-quote="diaglo" data-source="post: 3368565" data-attributes="member: 2885"><p>ditto.</p><p></p><p>plus remember what hit points represent. they aren't health points mostly. only con has an effect on hit points for health reasons.</p><p></p><p>they are training points. ways to avoid vital damage.</p><p></p><p>so an Ogre.. 4 hd + 1 hp. means his size give him a bonus to attacks ( he attacks as someone trained like a hero) but he isn't necessarily trained to avoid the damage as well as a hero would be. he is just a big bruiser. not a trained fighter.</p><p></p><p>so while the size gave him a bonus to attack and he did more damage (1d10). he was still clumsy in a fight. the extra damage to large represents the Ogre exposing more vital areas.</p><p></p><p>this is why called shots should never have been added to the game.</p></blockquote><p></p>
[QUOTE="diaglo, post: 3368565, member: 2885"] ditto. plus remember what hit points represent. they aren't health points mostly. only con has an effect on hit points for health reasons. they are training points. ways to avoid vital damage. so an Ogre.. 4 hd + 1 hp. means his size give him a bonus to attacks ( he attacks as someone trained like a hero) but he isn't necessarily trained to avoid the damage as well as a hero would be. he is just a big bruiser. not a trained fighter. so while the size gave him a bonus to attack and he did more damage (1d10). he was still clumsy in a fight. the extra damage to large represents the Ogre exposing more vital areas. this is why called shots should never have been added to the game. [/QUOTE]
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Weapons doing greater damage to Large Sized Creatures...why?
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