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General Tabletop Discussion
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Weapons, how different is different enough?
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<blockquote data-quote="Spatzimaus" data-source="post: 1351900" data-attributes="member: 3051"><p>You're right, it's a problem. Not just for the proficiency itself; what about Weapon Focus? Is a longsword so different from a scimitar that practice with one doesn't help the other? Why doesn't someone with Weapon Focus in Light Hammer get the bonus when using the blunt end of a Gnome Hooked Hammer? Certain weapons SHOULD be grouped together.</p><p></p><p>Then, there's the whole Exotic Weapon thing: why is it that if player A can use a light crossbow and player B can't, they both have the same nonproficiency penalty with a Repeating Crossbow? Someone proficient with various knives and swords should be able to use a Kukri fairly well; they won't get full use out of it, but better than someone who has no weapon skills at all.</p><p></p><p>The 3E weapon system is nice in a lot of ways, but it also really penalizes DMs who want to introduce a new weapon type. The Thri-Kreen sword thingy is pretty close to the two-bladed sword in most ways, but by the rules it'd require a separate Feat to use. In reality (yeah, I see the irony), someone proficient in one should be able to use the other. Likewise, while there's a knack to using double weapons, it's the same knack for all of them; if I want to add a Double Scimitar, anyone proficient with Scimitars and any double weapons should be able to use it.</p><p></p><p>---------</p><p></p><p>Personally, I'd go back to something like the AD&D style of weapon classes, and split by weapon size. So, "Medium Swords" and "Small Swords" would be the way it's divided. You need the size differentiation to separate 1-handed, 2-handed, and really tiny weapons; they're wielded differently.</p><p></p><p>We've already done it this way IMC. In fact, we narrowed it down further into 8 categories (Bladed/Hafted/Blunt/Piercing/Projectile/Thrown/Unarmed/Ray). Each class picks 0-2 of these at the start, and most get to add more as they level up. When you take Weapon Focus/Specialization/Improved Critical/etc, they apply to one size of one category (Medium Bladed, for instance). </p><p>Then we just said that everyone can use all light weapons (replaces the Simple proficiency).</p><p>All Exotic weapons fall into one (or more) of the Martial categories in addition to their EWP. A two-bladed sword, for instance is wielded as a Medium Bladed weapon, but has EWP(Double Weapon) attached. Anyone without that EWP can't use it as a double weapon, anyone with the Feat can use any double weapon fully.</p><p></p><p>It's worked really well, so far. I should probably write up a more detailed version.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1351900, member: 3051"] You're right, it's a problem. Not just for the proficiency itself; what about Weapon Focus? Is a longsword so different from a scimitar that practice with one doesn't help the other? Why doesn't someone with Weapon Focus in Light Hammer get the bonus when using the blunt end of a Gnome Hooked Hammer? Certain weapons SHOULD be grouped together. Then, there's the whole Exotic Weapon thing: why is it that if player A can use a light crossbow and player B can't, they both have the same nonproficiency penalty with a Repeating Crossbow? Someone proficient with various knives and swords should be able to use a Kukri fairly well; they won't get full use out of it, but better than someone who has no weapon skills at all. The 3E weapon system is nice in a lot of ways, but it also really penalizes DMs who want to introduce a new weapon type. The Thri-Kreen sword thingy is pretty close to the two-bladed sword in most ways, but by the rules it'd require a separate Feat to use. In reality (yeah, I see the irony), someone proficient in one should be able to use the other. Likewise, while there's a knack to using double weapons, it's the same knack for all of them; if I want to add a Double Scimitar, anyone proficient with Scimitars and any double weapons should be able to use it. --------- Personally, I'd go back to something like the AD&D style of weapon classes, and split by weapon size. So, "Medium Swords" and "Small Swords" would be the way it's divided. You need the size differentiation to separate 1-handed, 2-handed, and really tiny weapons; they're wielded differently. We've already done it this way IMC. In fact, we narrowed it down further into 8 categories (Bladed/Hafted/Blunt/Piercing/Projectile/Thrown/Unarmed/Ray). Each class picks 0-2 of these at the start, and most get to add more as they level up. When you take Weapon Focus/Specialization/Improved Critical/etc, they apply to one size of one category (Medium Bladed, for instance). Then we just said that everyone can use all light weapons (replaces the Simple proficiency). All Exotic weapons fall into one (or more) of the Martial categories in addition to their EWP. A two-bladed sword, for instance is wielded as a Medium Bladed weapon, but has EWP(Double Weapon) attached. Anyone without that EWP can't use it as a double weapon, anyone with the Feat can use any double weapon fully. It's worked really well, so far. I should probably write up a more detailed version. [/QUOTE]
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