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Weapons, how different is different enough?
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<blockquote data-quote="Relic" data-source="post: 1359736" data-attributes="member: 8159"><p>Here is what I use:</p><p></p><p>• Axes: bardiche, battle axe, dwarven axe (dwarves only), great axe, hand axe, hatchet, orc double axe (orc/half-orc only), throwing axe</p><p>• Hammers/Picks: gnome hooked hammer (gnomes only), great hammer, heavy pick, light hammer, light pick, sickle, warhammer</p><p>• Lances/Spears: half spear, harpoon, heavy lance, javelin, light lance, long spear, short spear</p><p>• Small Blades: bayonet, cutlass, darts, deer horn knife, kris knife, main gauche, punching dagger, rapier, saber, short sword, tamo dagger </p><p>• Medium Blades: bastard sword*, broad sword, butterfly sword, falchion, long sword, machete, sapara sword, scimitar</p><p>• Large Blades: flamberge, flax sword, great scimitar, two-handed sword</p><p>• Flails/Maces: aelis club, chain flail, club, great club, heavy flail, heavy mace, light flail, light mace, maul, morning star, spiked club, two-section staff</p><p>• Polearms: awl pike, bec de corbin, glaive, guisarme, halberd, iron staff, kwan dao (Asian halberd), hafted mace, naginata, nagimaki, partisan, ranseur, scythe, trident </p><p>• Bows: short bow, composite short bow, long bow, composite long bow.</p><p>• Crossbows: hand crossbow, heavy crossbow, light crossbow</p><p>• Basic: dagger, club, kukri dagger, quarterstaff**, sap, sickle, sling, stiletto</p><p></p><p></p><p>Anything not listed is counted as an exotic weapon. Basic is a requirement for any class that receives weapon groups. Fighters receive 8 group proficiencies. Rangers, Paladins, Samurai, Sohei, Monks, and War Priests (clerics with the War domain) receive 6 group proficiencies. Barbarians, Psychic Warriors, Shugenja, and Clerics receive 5 group proficiencies. Wizards, Wu Jen, and Psions are proficient in Basic and Crossbow. Shamans are proficienct in three weapon groups. Sorcerers are proficient in Basic, and any two weapon group proficiencies of the player’s choice. Rogues are proficient in Small Blades, Basic, and Crossbow. Bards receive 4 group proficiencies. Druids remain unchanged. Weapons selected for the exotic weapon proficiency must meet with the DM’s approval. Additionally, an Exotic Weapon counts as three groups.</p><p></p><p>I also use a rule for bastard sword and similar weapons... anyone proficient in medium blades can use a bastard sword one-handed - they do not receive any Strength bonus to damage unless they take exotic weapon proficiency: bastard sword. The same thing applies to all the two-handed martial/one-handed exotic weapons such as the dwarven axe.</p></blockquote><p></p>
[QUOTE="Relic, post: 1359736, member: 8159"] Here is what I use: • Axes: bardiche, battle axe, dwarven axe (dwarves only), great axe, hand axe, hatchet, orc double axe (orc/half-orc only), throwing axe • Hammers/Picks: gnome hooked hammer (gnomes only), great hammer, heavy pick, light hammer, light pick, sickle, warhammer • Lances/Spears: half spear, harpoon, heavy lance, javelin, light lance, long spear, short spear • Small Blades: bayonet, cutlass, darts, deer horn knife, kris knife, main gauche, punching dagger, rapier, saber, short sword, tamo dagger • Medium Blades: bastard sword*, broad sword, butterfly sword, falchion, long sword, machete, sapara sword, scimitar • Large Blades: flamberge, flax sword, great scimitar, two-handed sword • Flails/Maces: aelis club, chain flail, club, great club, heavy flail, heavy mace, light flail, light mace, maul, morning star, spiked club, two-section staff • Polearms: awl pike, bec de corbin, glaive, guisarme, halberd, iron staff, kwan dao (Asian halberd), hafted mace, naginata, nagimaki, partisan, ranseur, scythe, trident • Bows: short bow, composite short bow, long bow, composite long bow. • Crossbows: hand crossbow, heavy crossbow, light crossbow • Basic: dagger, club, kukri dagger, quarterstaff**, sap, sickle, sling, stiletto Anything not listed is counted as an exotic weapon. Basic is a requirement for any class that receives weapon groups. Fighters receive 8 group proficiencies. Rangers, Paladins, Samurai, Sohei, Monks, and War Priests (clerics with the War domain) receive 6 group proficiencies. Barbarians, Psychic Warriors, Shugenja, and Clerics receive 5 group proficiencies. Wizards, Wu Jen, and Psions are proficient in Basic and Crossbow. Shamans are proficienct in three weapon groups. Sorcerers are proficient in Basic, and any two weapon group proficiencies of the player’s choice. Rogues are proficient in Small Blades, Basic, and Crossbow. Bards receive 4 group proficiencies. Druids remain unchanged. Weapons selected for the exotic weapon proficiency must meet with the DM’s approval. Additionally, an Exotic Weapon counts as three groups. I also use a rule for bastard sword and similar weapons... anyone proficient in medium blades can use a bastard sword one-handed - they do not receive any Strength bonus to damage unless they take exotic weapon proficiency: bastard sword. The same thing applies to all the two-handed martial/one-handed exotic weapons such as the dwarven axe. [/QUOTE]
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