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<blockquote data-quote="C. Baize" data-source="post: 1360513" data-attributes="member: 4571"><p>Good to see another opinion on the subject. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>How much history should one have, do you think? </p><p>For MY personal use, the history lesson of a gun should be like this:</p><p>Date of manufacture (when it started rolling off the assembly line... not the prototypes).</p><p>Where it was in use, then.</p><p>When / if it changed its service history.</p><p>Who has it, now.</p><p>What it boils down to, for me, is I want to know where my PCs are likely to encounter them, how many shots they can get off before reload, what sort of fire settings it has, and how much it's gonna hurt the PCs when/if they get shot.</p><p>And then on to the next gun. </p><p>I have firearms digests that give me histories and technical specifications, and stuff like that. I don't need that in a game book. </p><p>In a game book, I need the basics, and the hard stats. </p><p>Your mileage could quite well vary. And it does. And that's a good thing.</p></blockquote><p></p>
[QUOTE="C. Baize, post: 1360513, member: 4571"] Good to see another opinion on the subject. :) How much history should one have, do you think? For MY personal use, the history lesson of a gun should be like this: Date of manufacture (when it started rolling off the assembly line... not the prototypes). Where it was in use, then. When / if it changed its service history. Who has it, now. What it boils down to, for me, is I want to know where my PCs are likely to encounter them, how many shots they can get off before reload, what sort of fire settings it has, and how much it's gonna hurt the PCs when/if they get shot. And then on to the next gun. I have firearms digests that give me histories and technical specifications, and stuff like that. I don't need that in a game book. In a game book, I need the basics, and the hard stats. Your mileage could quite well vary. And it does. And that's a good thing. [/QUOTE]
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