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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Weapons of Legacy: Balancing levelled items
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<blockquote data-quote="MerricB" data-source="post: 2565977" data-attributes="member: 3586"><p><strong><em>Bow of the Black Archer</em></strong></p><p></p><p>5th level: 2,375 gp + 1,625 gp (ritual) = 4,000 gp. (That's a nice round figure!)</p><p>* +1 longbow</p><p>* at will - detect drow (60')</p><p>* ignores drow's damage reduction</p><p></p><p>Let's assume you're in an anti-drow campaign. (That's much easier than the anti-plane of earth campaign). It's not so bad so far, though it's actually weaker than Bloodcrier's Hammer at this stage.</p><p></p><p>10th level: 4000 gp; -1 attack; -1 save; -6 hp</p><p>* +2 longbow</p><p>* at will - detect drow</p><p>* ignores drow's damage reduction</p><p>* 1/day - darkvision</p><p>* 3/day - longstrider</p><p>* +5 competence bonus on Hide and Move Silently checks</p><p></p><p>It's actually looking pretty good at this stage. +1 effective bonus, and a combined cloak and boots of elvenkind. (2000+5000 gp = 7000 gp or so). </p><p></p><p>11th level: 4000 gp + 13500 gp ritual = 17500 gp; -1 attack; -1 save; -6 hp</p><p>* +2 drow bane longbow</p><p>* at will - detect drow</p><p>* ignores drow's damage reduction</p><p>* 1/day - darkvision</p><p>* 3/day - longstrider</p><p>* +5 competence bonus on Hide and Move Silently checks</p><p></p><p>No longer quite so strong, but 8000+5000 gp = 13000 gp, so perhaps the longstrider and darkvision make up for the missing value.</p><p></p><p>16th level: 17500 gp; -2 attack; -2 saves; -10 hp</p><p>* +3 drow bane longbow</p><p>* at will - detect drow</p><p>* ignores drow's damage reduction</p><p>* 1/day - darkvision, shadow walk</p><p>* 2/day - lesser restoration, protection from evil</p><p>* 3/day - longstrider</p><p>* 5/day - imbue arrow with 5d6 electrical damage as standard action</p><p>* +5 competence bonus on Hide and Move Silently checks</p><p></p><p>At this point, the bow is becoming rather amusing in the hands of a rogue or ranger, sneak attacking from the shadows. (or an Order of the Bow Initiate with ranger levels). Its utility as a pure weapon is dropping away, but the special abilities may be worth it. It is getting hard to judge, but for a 16th level character, the bow doesn't quite seem to have the oomph it should have.</p><p></p><p>17th level: 17500 gp + 38000 gp ritual = 45500 gp; -2 attack; -2 saves; -10 hp</p><p>* +3 drow bane longbow</p><p>* at will - detect drow</p><p>* ignores drow's damage reduction</p><p>* 1/day - darkvision, shadow walk</p><p>* 2/day - lesser restoration, protection from evil</p><p>* 3/day - longstrider</p><p>* 5/day - imbue arrow with 5d6 electrical damage as standard action</p><p>* continuous - freedom of movement</p><p>* +5 competence bonus on Hide and Move Silently checks</p><p></p><p>How much would an item of permanent freedom of movement cost? Well, the ring is 40000 gp! This is less a weapon and more a scouting tool...</p><p></p><p>20th level: 45500 gp; -2 attack; -3 saves; -16 hp</p><p>* +4 drow bane longbow</p><p>* +3 insight bonus on Will saves to avoid mind-affecting and compulsion effects</p><p>* at will - detect drow</p><p>* ignores drow's damage reduction</p><p>* 1/day - darkvision, shadow walk, arrow of slaying (drow)</p><p>* 2/day - lesser restoration, protection from evil</p><p>* 3/day - longstrider</p><p>* 5/day - imbue arrow with 5d6 electrical damage as standard action</p><p>* continuous - freedom of movement</p><p>* base landspeed increases 10 feet</p><p>* +5 competence bonus on Hide and Move Silently checks</p><p></p><p><em>Verdict on the longbow:</em> It's not a weapon, it's a ring of freedom of movement! I find this weapon a lot more compelling than Bloodcrier's Hammer. The weapon aspects do pale into insignificance compared to its special abilities. Cautious thumbs up.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2565977, member: 3586"] [b][i]Bow of the Black Archer[/i][/b] 5th level: 2,375 gp + 1,625 gp (ritual) = 4,000 gp. (That's a nice round figure!) * +1 longbow * at will - detect drow (60') * ignores drow's damage reduction Let's assume you're in an anti-drow campaign. (That's much easier than the anti-plane of earth campaign). It's not so bad so far, though it's actually weaker than Bloodcrier's Hammer at this stage. 10th level: 4000 gp; -1 attack; -1 save; -6 hp * +2 longbow * at will - detect drow * ignores drow's damage reduction * 1/day - darkvision * 3/day - longstrider * +5 competence bonus on Hide and Move Silently checks It's actually looking pretty good at this stage. +1 effective bonus, and a combined cloak and boots of elvenkind. (2000+5000 gp = 7000 gp or so). 11th level: 4000 gp + 13500 gp ritual = 17500 gp; -1 attack; -1 save; -6 hp * +2 drow bane longbow * at will - detect drow * ignores drow's damage reduction * 1/day - darkvision * 3/day - longstrider * +5 competence bonus on Hide and Move Silently checks No longer quite so strong, but 8000+5000 gp = 13000 gp, so perhaps the longstrider and darkvision make up for the missing value. 16th level: 17500 gp; -2 attack; -2 saves; -10 hp * +3 drow bane longbow * at will - detect drow * ignores drow's damage reduction * 1/day - darkvision, shadow walk * 2/day - lesser restoration, protection from evil * 3/day - longstrider * 5/day - imbue arrow with 5d6 electrical damage as standard action * +5 competence bonus on Hide and Move Silently checks At this point, the bow is becoming rather amusing in the hands of a rogue or ranger, sneak attacking from the shadows. (or an Order of the Bow Initiate with ranger levels). Its utility as a pure weapon is dropping away, but the special abilities may be worth it. It is getting hard to judge, but for a 16th level character, the bow doesn't quite seem to have the oomph it should have. 17th level: 17500 gp + 38000 gp ritual = 45500 gp; -2 attack; -2 saves; -10 hp * +3 drow bane longbow * at will - detect drow * ignores drow's damage reduction * 1/day - darkvision, shadow walk * 2/day - lesser restoration, protection from evil * 3/day - longstrider * 5/day - imbue arrow with 5d6 electrical damage as standard action * continuous - freedom of movement * +5 competence bonus on Hide and Move Silently checks How much would an item of permanent freedom of movement cost? Well, the ring is 40000 gp! This is less a weapon and more a scouting tool... 20th level: 45500 gp; -2 attack; -3 saves; -16 hp * +4 drow bane longbow * +3 insight bonus on Will saves to avoid mind-affecting and compulsion effects * at will - detect drow * ignores drow's damage reduction * 1/day - darkvision, shadow walk, arrow of slaying (drow) * 2/day - lesser restoration, protection from evil * 3/day - longstrider * 5/day - imbue arrow with 5d6 electrical damage as standard action * continuous - freedom of movement * base landspeed increases 10 feet * +5 competence bonus on Hide and Move Silently checks [i]Verdict on the longbow:[/i] It's not a weapon, it's a ring of freedom of movement! I find this weapon a lot more compelling than Bloodcrier's Hammer. The weapon aspects do pale into insignificance compared to its special abilities. Cautious thumbs up. Cheers! [/QUOTE]
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