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Weapons of Legacy: Balancing levelled items
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<blockquote data-quote="MerricB" data-source="post: 2566217" data-attributes="member: 3586"><p><strong>Penalties and Costs</strong></p><p></p><p>Here's the rub: If you removed the penalties Items of Legacy impose, you'd find that their value far exceeded the GP paid to unlock their abilities.</p><p></p><p>The <strong><em>Bow of the Black Archer</em></strong> is worth over 90,000 gp before considering special abilities (apart from freedom of movement) and only requires 45,500 gp to fully unlock.</p><p></p><p><strong><em>Bloodcrier's Hammer</em></strong> has similar numbers. </p><p></p><p>(I suspect the full value is around 120,000 gp).</p><p></p><p>###</p><p></p><p>So, why don't we impose XP penalties? Well, there's a massive flaw with XP penalties in 3.5e.</p><p></p><p>In 3e, all characters gained the same amount of XP, based on the Average Party Level. Thus, if you sacrificed 5,000 XP to a magic item, you'd remain 5,000 XP behind the other PCs permanently. </p><p></p><p>In 3.5e, characters each individuall gain XP based on their own level! As a result, if you sacrificed 5,000 XP, you'd be behind for a while, but you'd eventually catch up to the rest of the party.</p><p></p><p>Of course, PCs with the Craft Feats take advantage of this flaw... but they did actually sacrifice feat slots, so it isn't so bad. They have paid a long-lasting cost.</p><p></p><p>###</p><p></p><p>Steve, those are the two points that I feel are relevant to your game. </p><p></p><p>You're going to find that the PCs have *more* treasure than would otherwise be apparent due to the Weapons of Legacy, and any XP cost would be likely irrelevant in a short time. The net result of that isn't actually bad for your campaign! You'd likely find the PCs to be stronger than their levels would indicate, but that's easily accounted for.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2566217, member: 3586"] [b]Penalties and Costs[/b] Here's the rub: If you removed the penalties Items of Legacy impose, you'd find that their value far exceeded the GP paid to unlock their abilities. The [b][i]Bow of the Black Archer[/i][/b] is worth over 90,000 gp before considering special abilities (apart from freedom of movement) and only requires 45,500 gp to fully unlock. [b][i]Bloodcrier's Hammer[/i][/b] has similar numbers. (I suspect the full value is around 120,000 gp). ### So, why don't we impose XP penalties? Well, there's a massive flaw with XP penalties in 3.5e. In 3e, all characters gained the same amount of XP, based on the Average Party Level. Thus, if you sacrificed 5,000 XP to a magic item, you'd remain 5,000 XP behind the other PCs permanently. In 3.5e, characters each individuall gain XP based on their own level! As a result, if you sacrificed 5,000 XP, you'd be behind for a while, but you'd eventually catch up to the rest of the party. Of course, PCs with the Craft Feats take advantage of this flaw... but they did actually sacrifice feat slots, so it isn't so bad. They have paid a long-lasting cost. ### Steve, those are the two points that I feel are relevant to your game. You're going to find that the PCs have *more* treasure than would otherwise be apparent due to the Weapons of Legacy, and any XP cost would be likely irrelevant in a short time. The net result of that isn't actually bad for your campaign! You'd likely find the PCs to be stronger than their levels would indicate, but that's easily accounted for. Cheers! [/QUOTE]
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