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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Weapons of Legacy: Balancing levelled items
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<blockquote data-quote="Zephyrus" data-source="post: 2583783" data-attributes="member: 8728"><p>That item wasent that bad Merric.. very nice... I too have made a item from WoL though one of the things I think is whats sapposed to make WoL interesting is that its not all just about making hte biggest baddest weapon you can get. Its about history and investing in your character. Thats I think one of the reasons why the premade items are so interesting even if I might not nessisarly use them. They are interesting. </p><p></p><p>I would love to see WotC do a webenhancement to WoL that added additional items to the different legacy tables (for those who are squeamish about making their own stuff up or that are bad at it). Include maybe somemore tables for legacy costs to shake things up a little and add a little more variety. That and maybe clarify a few things that might have some people confused.</p><p></p><p>I expecially like however the legacy item can change some of its powers such as that longsword which could be a weapon for good or evil or that Flail that changes effects based on the type of skull attached. The rules behind this can be used to make for some fun and interesting legacy items or a way to make a item with a energy type that changes based on what kind of jewel you socket into it and whatnot. </p><p></p><p>The legacy Item I made up for myself (it remains unknow if the GM will make it an existing legacy or if I'll have to forge it myself) is basically almost a 'ultimate wizards ring'. A little background on the character (at least stats wise) is that of a Grey Elf with Spellcasting Prodigy and Colligiate Wizard (I have flaws to get the extra feats at 1st level) and using the Elven Wizard Substitution levels. in a Nutshell I'm getting 5 automatic spells a level (its nuts! scarrier still is that with a straight wizard <or +1 to existing ... every level PClass> that I'll actually FILL a Boccob's book just with the automatic spells learned). The character will eventually become an Archmage.</p><p></p><p>Basically the items abilities are this. the first 6 legacy abilities are pretty much the assorted cantrips at will (lightbringer, magical cipher, etc..). Next starting with the lesser legacy it gets the uncanny dodge like ability evasion like abilities. The greater foundings basically grant the effects of a Ring of Wizardry 1, 2 and eventually 3 Doubling the number of 1st, 2nd and 3rd level spells per day (coincides with when the character will start taking Archmage levels) and I think at one point grants the +6 to one ability*.</p><p></p><p><strong>*</strong> <em>this is one of the points I would like clarification on. The way the legacy ability lists imply, the ability score bonuses dont stack thus gaining +2 to one stat is wasted if you want to get +4 later and +6 Eventually if you just wait for it. It doesnt say that the ability stacks either or that the previous benefit is a prereqisit which if it is then a +6 to one ability is not worth the legacy ability slots you are being made to pay for them.</em></p><p></p><p>Add that to the character will be taking Argent Savant (Complete Arcane), Force Missile Mage (Dragon Magazine) and the feat Arcane Manipulation (that allows a wizard to break spells up into component levels <limit on the number of spells that can be broken up>. The Character will be a magical missile monster. Its only a 2 character party with occational NPC help so their is a bit of a power curve in the players favor (the other character is a Half Orc Fighter <read - TWF TANK weilding Maul's 1h'd w/ the Oversized-TWF feat and Exotic Prof. Maul>. </p><p></p><p>But I am getting a little side tracked. The Legacy ring will prolly the penalities to spell slots all the way up to 8th or 9th level slots and add that to the PClasses I'm taking will mean I wont get my 9th level spells till 19th-20th level. And Generally (with the exception of the Evasion and Uncanny Dodge abilities) fit rather well with the idea that it was a item made for the wizard unless you figure the Evasion and Uncanny dodge like ability to be a 'means to an end' to describe magical protective abilities the ring imparts. </p><p></p><p>Thoughts on this item?</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 2583783, member: 8728"] That item wasent that bad Merric.. very nice... I too have made a item from WoL though one of the things I think is whats sapposed to make WoL interesting is that its not all just about making hte biggest baddest weapon you can get. Its about history and investing in your character. Thats I think one of the reasons why the premade items are so interesting even if I might not nessisarly use them. They are interesting. I would love to see WotC do a webenhancement to WoL that added additional items to the different legacy tables (for those who are squeamish about making their own stuff up or that are bad at it). Include maybe somemore tables for legacy costs to shake things up a little and add a little more variety. That and maybe clarify a few things that might have some people confused. I expecially like however the legacy item can change some of its powers such as that longsword which could be a weapon for good or evil or that Flail that changes effects based on the type of skull attached. The rules behind this can be used to make for some fun and interesting legacy items or a way to make a item with a energy type that changes based on what kind of jewel you socket into it and whatnot. The legacy Item I made up for myself (it remains unknow if the GM will make it an existing legacy or if I'll have to forge it myself) is basically almost a 'ultimate wizards ring'. A little background on the character (at least stats wise) is that of a Grey Elf with Spellcasting Prodigy and Colligiate Wizard (I have flaws to get the extra feats at 1st level) and using the Elven Wizard Substitution levels. in a Nutshell I'm getting 5 automatic spells a level (its nuts! scarrier still is that with a straight wizard <or +1 to existing ... every level PClass> that I'll actually FILL a Boccob's book just with the automatic spells learned). The character will eventually become an Archmage. Basically the items abilities are this. the first 6 legacy abilities are pretty much the assorted cantrips at will (lightbringer, magical cipher, etc..). Next starting with the lesser legacy it gets the uncanny dodge like ability evasion like abilities. The greater foundings basically grant the effects of a Ring of Wizardry 1, 2 and eventually 3 Doubling the number of 1st, 2nd and 3rd level spells per day (coincides with when the character will start taking Archmage levels) and I think at one point grants the +6 to one ability*. [B]*[/B] [I]this is one of the points I would like clarification on. The way the legacy ability lists imply, the ability score bonuses dont stack thus gaining +2 to one stat is wasted if you want to get +4 later and +6 Eventually if you just wait for it. It doesnt say that the ability stacks either or that the previous benefit is a prereqisit which if it is then a +6 to one ability is not worth the legacy ability slots you are being made to pay for them.[/I] Add that to the character will be taking Argent Savant (Complete Arcane), Force Missile Mage (Dragon Magazine) and the feat Arcane Manipulation (that allows a wizard to break spells up into component levels <limit on the number of spells that can be broken up>. The Character will be a magical missile monster. Its only a 2 character party with occational NPC help so their is a bit of a power curve in the players favor (the other character is a Half Orc Fighter <read - TWF TANK weilding Maul's 1h'd w/ the Oversized-TWF feat and Exotic Prof. Maul>. But I am getting a little side tracked. The Legacy ring will prolly the penalities to spell slots all the way up to 8th or 9th level slots and add that to the PClasses I'm taking will mean I wont get my 9th level spells till 19th-20th level. And Generally (with the exception of the Evasion and Uncanny Dodge abilities) fit rather well with the idea that it was a item made for the wizard unless you figure the Evasion and Uncanny dodge like ability to be a 'means to an end' to describe magical protective abilities the ring imparts. Thoughts on this item? [/QUOTE]
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