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*TTRPGs General
Weapons of Legacy: does anyone have it yet?
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<blockquote data-quote="Li Shenron" data-source="post: 2400657" data-attributes="member: 1465"><p>I think obviously not but... does the book give any alternative to those penalties?</p><p></p><p>This is so dumb IMHO! What is the point of a weapon which gives you an increase in attack modifiers, then make you pay for it with a BAB penalty? At least that's what the excerpt shows, and I'm afraid it's a general thing of all weapons in this book.</p><p></p><p>Weapon of Legacy makes a serious mistake in this case (IMHO...): it gives you an uber-weapon and make you pay in terms of character power in order to balance the benefit out.</p><p></p><p>Why couldn't they just have made the uber-weapon cost more? What would be the problem in that? It would have meant that if you keep a weapon of legacy, your PC is forsaking other magic items, eventually ending up with the same power for her level. At the extreme, you might have had a character with a single magic item. That would be something that IMXP a lot of gamers like: less magic equipment. The drawback of having all your bonuses in a single item is that you have to be over-careful of protecting it; well, doesn't that make sense with the word "legacy"? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>But with this penalty-based approach, if you find Excalibur you're going to need to become personally weaker (therefore more equipment-dependent overall) in order to use it... bah! :\</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2400657, member: 1465"] I think obviously not but... does the book give any alternative to those penalties? This is so dumb IMHO! What is the point of a weapon which gives you an increase in attack modifiers, then make you pay for it with a BAB penalty? At least that's what the excerpt shows, and I'm afraid it's a general thing of all weapons in this book. Weapon of Legacy makes a serious mistake in this case (IMHO...): it gives you an uber-weapon and make you pay in terms of character power in order to balance the benefit out. Why couldn't they just have made the uber-weapon cost more? What would be the problem in that? It would have meant that if you keep a weapon of legacy, your PC is forsaking other magic items, eventually ending up with the same power for her level. At the extreme, you might have had a character with a single magic item. That would be something that IMXP a lot of gamers like: less magic equipment. The drawback of having all your bonuses in a single item is that you have to be over-careful of protecting it; well, doesn't that make sense with the word "legacy"? :) But with this penalty-based approach, if you find Excalibur you're going to need to become personally weaker (therefore more equipment-dependent overall) in order to use it... bah! :\ [/QUOTE]
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Weapons of Legacy: does anyone have it yet?
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