Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Weapons of Legacy opinions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vorput" data-source="post: 2818211" data-attributes="member: 35874"><p>I found the book mostly worthless... It was an idea that I certainly didn't need a book to tell me, and a whole set of complicated needless mechanics to explain the aforementioned idea.</p><p></p><p>I was at a loss to explain to my character why he needs to spend 5,400 gold to go pray at a location that he was able to get to spending no more than 300 gold.</p><p></p><p>I was at a loss to explain to my already low hit point monk why he needed to surrender hit points and take attack penalties to use a supposedly 'beneficial' item.</p><p></p><p>I was at a loss to explain to my characters why they suddenly gain a feat in order to correctly harness a weapon.</p><p></p><p>The items ultiamtly ended up being so much of a headache that one was simply sold because the player didn't want the headaches/penalties that went along with it (and yet thse are supposed to be the equivalent of artifacts).</p><p></p><p>Moreover, while some of the items are good and fun to read about, by and large it seemed like cliche ideas and writing- something they had to get out, even after it became a pain to create a unique history to each item.</p><p></p><p>Anyway, The changes I eventually made were re-writing the item's histories to fit my campaign, getting rid of the negatives associated with the item (i.e. save penalties, hit point loss), and changing the quests so they weren't simply based around gold pieces. Instead the character actually had to DO something, something significant that often became an adventure or two in itself. When the monk had to go to the negative energy plane and track down and kill a max hit dice xag-yi and xag-ya, with the party only being able to help kill the smaller ones- THAT was cool. The book's idea was that he needed to spend time contemplating balance in the universe, and visit both the positive and negative energy planes... and somehow spend like 28,000 gold doing that.</p><p></p><p>Just my two cents.</p><p></p><p>Vorp</p></blockquote><p></p>
[QUOTE="Vorput, post: 2818211, member: 35874"] I found the book mostly worthless... It was an idea that I certainly didn't need a book to tell me, and a whole set of complicated needless mechanics to explain the aforementioned idea. I was at a loss to explain to my character why he needs to spend 5,400 gold to go pray at a location that he was able to get to spending no more than 300 gold. I was at a loss to explain to my already low hit point monk why he needed to surrender hit points and take attack penalties to use a supposedly 'beneficial' item. I was at a loss to explain to my characters why they suddenly gain a feat in order to correctly harness a weapon. The items ultiamtly ended up being so much of a headache that one was simply sold because the player didn't want the headaches/penalties that went along with it (and yet thse are supposed to be the equivalent of artifacts). Moreover, while some of the items are good and fun to read about, by and large it seemed like cliche ideas and writing- something they had to get out, even after it became a pain to create a unique history to each item. Anyway, The changes I eventually made were re-writing the item's histories to fit my campaign, getting rid of the negatives associated with the item (i.e. save penalties, hit point loss), and changing the quests so they weren't simply based around gold pieces. Instead the character actually had to DO something, something significant that often became an adventure or two in itself. When the monk had to go to the negative energy plane and track down and kill a max hit dice xag-yi and xag-ya, with the party only being able to help kill the smaller ones- THAT was cool. The book's idea was that he needed to spend time contemplating balance in the universe, and visit both the positive and negative energy planes... and somehow spend like 28,000 gold doing that. Just my two cents. Vorp [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Weapons of Legacy opinions?
Top