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Weapons of Legacy opinions?
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<blockquote data-quote="Lonely Tylenol" data-source="post: 2820022" data-attributes="member: 18549"><p>The costs of using a legacy weapon are definitely drawbacks...which makes using such a powerful item a balanced choice for a character. The thing is, these are all essentially minor artifacts that turn into major artifacts over time. If there were no drawbacks to using them, they'd be broken. The gold outlay is a fraction of what you'd pay to ge the same benefits added to your weapon by an item crafter, and so you pay the difference in drawbacks.</p><p></p><p>When the item reduces your attack bonus by -1 when it's already a +2 weapon, you're still making a net gain. When it gives you spell-like abilities, saving throw bonuses, or other benefits in exchance for some hit points and skill points, you're still ahead of the game, but you're at least something like balanced for your level.</p><p></p><p>I'm always stunned when I hear people say "I couldn't make up a plausible explanation for my players for why the mechanics work this way." What? It requires gold to purchase the special yrthak oil that you need to annoint the weapon and to hire the troupe of fifty monks to chant for sixteen days. It reduces your hit points because the weapon is fueled on the vital energies of the weilder. It reduces your attack bonus because when you swing the weapon, you can feel the <em>very weight of ages</em> weighing down your arms, and only a mighty hero can overcome that load to wield the thing properly. See? It's easy.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 2820022, member: 18549"] The costs of using a legacy weapon are definitely drawbacks...which makes using such a powerful item a balanced choice for a character. The thing is, these are all essentially minor artifacts that turn into major artifacts over time. If there were no drawbacks to using them, they'd be broken. The gold outlay is a fraction of what you'd pay to ge the same benefits added to your weapon by an item crafter, and so you pay the difference in drawbacks. When the item reduces your attack bonus by -1 when it's already a +2 weapon, you're still making a net gain. When it gives you spell-like abilities, saving throw bonuses, or other benefits in exchance for some hit points and skill points, you're still ahead of the game, but you're at least something like balanced for your level. I'm always stunned when I hear people say "I couldn't make up a plausible explanation for my players for why the mechanics work this way." What? It requires gold to purchase the special yrthak oil that you need to annoint the weapon and to hire the troupe of fifty monks to chant for sixteen days. It reduces your hit points because the weapon is fueled on the vital energies of the weilder. It reduces your attack bonus because when you swing the weapon, you can feel the [i]very weight of ages[/i] weighing down your arms, and only a mighty hero can overcome that load to wield the thing properly. See? It's easy. [/QUOTE]
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